Windstar
[12] Conqueror
Combat actually feels challenging in this game. In all the other AC's it was piss easy, infact my largest cause of dying in the oter AC's are falling to my death because of wrong inputs. In AC3 though, combat actually seems worthwile and at the same time, something you may want to sometime avoid rather than being a breeze because HERP MEDICINE.
Combat is better. Its not really more challenging than prior games as you're still dealing with the same dumb enemy AI. Its less frustrating now because you're not dealing with so many dumb enemy types and designs. Health is gone and there aren't as many enemies that counter your counters (they're still there, just fewer in number). You'll still run into enemies that block everything you do, but they're much more manageable thanks to a couple new options in beating them (such as ranged weaponry). You really couldn't use the Hidden Gun in combat during Ezio's adventures like you can use the pistol in AC3.
I've been having trouble trying to do a walk-up double assassination like you could in AC2. Every time I try to assassinate with the Hidden Blades I only get one target instead of two. Its rather annoying.
Also Smoke Bombs are a lot less powerful here. You can no longer one-shot kill targets affected by smoke bombs anymore.
I've also noticed that the poison darts are the only ranged stealth option in this game. Every enemy gets tipped off if you use arrows/rope darts.
In order to level up Artisans you need to do their homestead quests, and after completing them they'll level up. If you're trying craft some better weapons or items, you'll have to wait until you get the actual crafters later in the game (you're mainly getting gatherers up until New York) and do their missions to open up a chance to craft new stuff.