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Types of stun dont matter anymore... How's this:

NC - Natural Combo
NCC - Natural Combo Counterhit
STN - Stun
STNC - Stun on Counterhit
SHK - Shakeable Stun
SHKC - Shakeable Stun on Counterhit
KND - Knockdown

Am I missing anything? I'll add this stuff to the key on the wiki when we decide on something.

I made it very easy to add moves to the wiki through a template...
Code:
{{ Move List Row	|| atk = Some Attack 1
| cmd = [[Image:A.gif]]
| lvl = [[Image:H.gif]]
| dmg = 10	|| imp = 20	|| grd = -2	|| hit = 0	|| cnt = +2
| nts = .
}}
This code adds a move to the table.
 
we dont really need STNC bc if its stun on counter then STN will just go into the CNT column - correct?

edit: we need a standard for the order that things like (SP) and "NC" are listed in the notes. (SP) (IMP) (GB) etc are easy bc we can use the order that they are in the move lists in game, but should "NC" come before or after?

we need icons for hildes charge notations like "C1]A[" unless were going to do just do it like that.

if we do make icons for hildes charges, do we need icons for things like "WS" and "FC"?

i would also like to list things such as "100% Tracking" on the notes for raphs B - yes/no? this is valuable information, but at the same time its not something that the game explicitly says about the move.

edit^2: oh and perhaps we should include RO properties in there as well (and maybe the name should be changed from "frame data" to "move data" since were including hit properties and damage as well...)
 
Naw... cause the frame advantage from a stun will tell you exactly what speed moves you can get for free.

As for order, I figure the order can be what I have just outlined in the new key:
http://www.8wayrun.com/wiki/index.php/Template:Move_List_Key

As for icons from character notations... no reason to have any of that... Each character can have their own special key specific for them. The stuff I am putting in the general key are things that are universal to all characters and the system itself...

Please go over the list and tell me if I am missing anything... I just added "JUKE" for Just Ukemi-able... or Juke-able =P
 
Hey Kolhell... I see you've been updating the Raph Frame Data... great!

However, let me make some recommendations for formatting...

1) Dont include things like "100% Tracking" or "Strong Tracking". These are not really specific properties of a move, but more about the player who uses it. Not to mention, tracking is inconsistant depending on how you play the game. (do your block track? do you rcc? etc)

2) KND shouldnt be in the frame number columns. These columns actually run mathematical expressions on the data and having text in it may break it. And as I said before, even with stuns, moves have frame advantage properties; thats what tells you what moves are free on followup, and what moves arent.

3) If you dont have the frame numbers, put it as (?) instead of 0. With the mathematical expressions, having 0 will be tallied into the sorting. It would mix up moves with missing numbers listed as 0, and moves that are genuinely 0.

4) If there are no notes for a move, put in "." so that it doesnt leave an empty row block...

I should post these somewhere on the Wiki tommorow.
 
Wow, those buttons came out better than expected :D I'll get to doing some of the Mitsu stuff if some else doesn't eventually.

random: JUKE is an awesome acronym XD
 
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