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Ring
Ring
I think Alpha's 2363B is the best move in the game.
Paranormal_Oreo
Paranormal_Oreo
What about the whole series? I'm thinking maybe SCIV Hilde's C3B.
lxhizy
lxhizy
Sophitia's 236236B in sc4, sophitia's 236B in sc3, they both were -10 on block lol
HolyCarp
HolyCarp
In SCV, I'm starting to think it's between Alpha 2363B and Omega DNS B (though in theory Calibur, JFT is retardedly good because of the damage you get from an i12 punisher)
Ring
Ring
DNS B isn't that good. Imo it's not even in top 10.

SC1 - Cervy's iGDR
SC2 - ? dunno, so much broken crap in that game
SC3 - Setsuka's 33B
SC4 - Hilde C3A
SC5 - Alpha 2363B

Cervy's iGDR from SC1 was the best move in the whole series. No doubt, lol.
Paranormal_Oreo
Paranormal_Oreo
What made Cervy's iGDR so good?
lxhizy
lxhizy
DNS B is crap compared to sophitia's TAS B, it's even punishable now, so it's not that good, probably omega's best move but still not a great move.

best moves (imo):
Alpha's 2363B, Cervantes aB, Cervantes 1A:B, Natsu's a:6, Alpha's JFT
HolyCarp
HolyCarp
The number of situations in which it becomes the best option, or fear of its use forces your opponent to change their game is great. DNS is a go-to TC, and the tracking is nice. Not to mention the i15 punisher and backstep catcher.
I convinced myself for a long time that DNS B wasn't even top 10, but I've been changing my mind recently.I guess the MU dictates whether or not it's the best move ever :P
Ring
Ring
Cervy's iGDR in SC1 had the speed of Alpha's CE. It could punish anything for 100dmg and there was no way to block it even if your character was standing on the other side of the screen. Your only hope was to block all day or side step (in hope that Cervy will self-RO himself on smaller stages)
Paranormal_Oreo
Paranormal_Oreo
Wow. Any vids with it?
ChaosK
ChaosK
You have cervy's aB in that list which is -18 and can technically get you launcher punished but you think DNS B is not that good even though it kills in 3 hits and is practically safe against most of the cast because of pushback? Ixhizy...
ChaosK
ChaosK
Not to say that cervy's aB isnt a stupid move though...
lxhizy
lxhizy
Cervantes' aB is i11, is even faster than JFT, and it won't be blocked if you know how to use it, the same with alpha's JFT and omega's 236B
IAdoreBunnies
IAdoreBunnies
Wow, I seemed to have sparked a conversation. Lol, this isn't too different from the thread I did on the top spam moves. The difference, however, is in how many situations the move can be good.
ChaosK
ChaosK
Ixhizy thats a lame reasoning. I could just say DNS B won't get blocked if you know how to use it either. Its a punisher too after all.
HolyCarp
HolyCarp
aB may be faster than JFT but it doesn't have the same range or damage. I think the double JFT damage from i12 makes it one of the best moves in Theory Calibur.
Alpha's CE is stupid good too, it's only disadvantage is the meter it requires.
And Alpha's 100 dmg throw mix up. Can we just pretend Alpha counts as a "move" and agree that he has the most utility? :P
lxhizy
lxhizy
DNS B is hardly used as a punisher, it's good for backstep and stuff but it fails at sidestep and you must be really stupid to get punished by an i15 that can be even slower if the player doesn't get the 236236 in the window frame. An i11 punisher on the other hand... well, i'm not saying omega's DNS B is bad because it's not, it's actually the reason i'm using omega, but I find Cervantes' aB ridiculously good.
Paranormal_Oreo
Paranormal_Oreo
Ixhizy: I stopped reading after the first sentence. I'm pretty sure the same goes for everybody else.
Ring
Ring
It's hard to compare these moves. Cervy's aB is safer but as a punisher it has limited range plus it's a high move (the mid part is slower) and cannot be used from crouching. When it's spaced correctly it's stupid good against characters that can't punish it, it covers a lot of options (i11 interrupt + antistep)
Ring
Ring
is faster*
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