oh yea they can also GI the ice, and sometimes the first hit hits and the second whiffs, leaving sieg at -999999. but on the bright side you can blow meter in combos to make sure your opponent stays dead - it does enough damage to confirm a 3rd round kill.
oh well its i18-i25(depending on range) and -18 to -25 on block. its invincibility i believe starts on frame 16? though it may be a frame or two earlier.
Thanks guys, it is good having two Siegs well versed players around, if any have any questions about....story lol, ;P I mean Tira or Pyrrha and Pat more than glad to help.
72 DAMAGE
CONSTANT WHIFFING
SELF RING OUT
SECOND HALF ALMOST NEVER COMES OUT
PUNISHABLE ON HIT
CAN BE UKEMI'D AND JG'D ON HIT
COMBO SCALING MURDERS IT
AFFECTED BY THE GUTS SYSTEM
HARD TO TIME EVEN FROM 3B
I'd take caps lock off of the stuff but I'm too lazy. Still.
ZWEI gets over 100 damage and can reach 140+ with 2 bars. And his is ranged with a ton of pushback so it's safe on block. Instead of being PUNISHABLE ON HIT.
Since Viola's is basically just there because it has to be because of her BE's (that and Viola player aren't allowed to complain about anything) Aeon's really is the worst one in the game.
Asta can get half health off his totally safe, tracking 22B BE (just had to through that out there). But yea I don't deny Aeon's CE is absolute shit.
I think its good point is it is i14ish? So it can punish some stuff ok I think. But yea I have experienced his CE's self ringouts they suck to have happen I lost a game to it once...
Lolz. Even worse. Well the point I thought it might be ok on is wrong... ok it is even shitter in my book now lolz. Still looks cool though because....