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All in all I think we can agree that the game doesn't enjoy being slowed down.
From my tests, they all shoot at the same angle, but the speed is unaffected. Viola has some really odd glitches though... Like her 33_99's animation cancels itself until the attack is finished, and then plays. I never found any other bugs, other than a global projectile un-hitbox-ify-ing.
Update: Algol's 2A+B and A+B shoot like 8A+B would. 8A+B shoots nearly vertically.
The timer is unaffected. :/
Huh, wiggy. Speaking of strict, I assume it's much easier to get Just timings out.

Have you tested this in VS mode or anything to see what it does to the round timer?
Yeah, I've seen the camera bugs... They're shown in the Astaroth part.
The timing is fairly hard if you're stepping, but grabbing immediately is the perfect timing with JG... either way it is strict, as the grab has to connect during the slow down, which is only a couple of frames long in actual gameplay.
It's still on the front page for the Demonstrations category.

What's the timing to get that throw in though? I can hardly seem to time it right, it's either too late or too early, and sometimes the camera flips out regardless.
Ummm, In theory it's the same thing I guess... Ahh, but she doesn't go into slow motion if you block or JG it and she doesn't continue at all if you avoid it. So probably not...

How'd you find this anyway? >.> It's not in recent media anymore.
Wait, is it possible to do this with Pyrrha's CE too?
Why thank you. ^^ ...Some of many.
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