New SOULCALIBUR Title at E3? *EDIT: Hah! Nope

I'm not worried about gameplay that much.SCV's gameplay was pretty good.idk if it was the best of all games but it was good regardless.Only changes id like to see are making CEs harder to execute,return guard impacts (that don't cost meters),and expand the movelists of some of the characters (for the sake of freedom).
I agree that the gameplay in SC5 is amazing, but would you agree that they should bring back soul charges and get rid of CEs?
 
I agree that the gameplay in SC5 is amazing, but would you agree that they should bring back soul charges and get rid of CEs?
Nah.I like CE's more.ill quote what i said from the sc6 discussion thread.
I really hope they return Critical Edges back to what they were originally in Soul Edge (Blade).
In SCV , the CE's are more Street Fighter-ish,i dislike that.



In SE(B),the CE requires the input of a special combination of two parts: they are initially activated by pressing all three attack buttons together (A B K), and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack.

It was difficult to execute back when i was playing SE.I hope they bring it back & make it much more difficult.Maybe the first part can be executed by the same commands of a CE in SCV;but to continue it , each charactermust have his/her own inputs to execute in the right time for the Critical Edge to becompleted.Also,make the the second-part inputs as difficult as Ivy's Calamity Symphony,it's worth the damage oncemastering it.
 
With all due respect, the games had a bunch of useless moves. Now most characters have a time and place for almost every move they have. Once again, I am seeing false parallels. Less moves =/= worse.
 
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