CaptainHook
[05] Battler
I hate to say it but I think Bethesda will somehow fuck it up, just like they do in every game they make, it's guaranteed to have something about it that is horribly unbalanced, with the exception of Fallout:NV because the mechanics of that game were actually designed by obsidian.
Note: I'm speaking only of NV+DLC's. Without the DLC's it's admittedly a short game.
This is what Bethesda should do:
Resign themselves to a company that just makes engines and designing the graphics for an open world type game, then outsource the actual nuts and bolts of the game (the mechanics and in-game balance) to some other party.
This was wildly successful with NV as many of the broken stuff in Fallout:3 was either removed or fixed. It's literally impossible to make a broken character in NV, or at least I haven't been able to pull one off yet (and that's after 5 years of playing it!).
That's certainly not the case with Skyrim as the game is broken as fuck and is only 'kinda' playable with serious mods. Compare that to NV+DLC's which is balanced right out of the box with no mods necessary.
When I talk about bad balance in an open world RPG game, I'm talking about things like the alchemy/enchanting/smithing loop in Skyrim. There is no such thing in NV and there is no way to break the game (as far as I've seen so far).
Dragons, giants, and mammoths are fucking easy to kill even on legendary, but deathclaws??? If they get close to you in Very Hard YOU ARE FUCKED! Cazadors are pretty nasty too with that fucking poison shit.
In short, NV was only good and balanced because some other company designed the mechanics. I'm not hopeful for Fallout 4 because it's only bethesda this time and we all remember how broken fallout 3 was. Bethesda can't balance a game to save their life.
Just look at EVERY elder scrolls game to date: They all contain some horrible exploit that breaks the game so you can be GOD. Fallout 3 was the same way with the stealth armor giving you a permanent 'stealth boy' affect as well as that perk that allows you to recharge ALL AP points after killing something in VATS. There is no such thing in NV, and the perk was severely nerfed to only give you 30 AP points after a VATS kill.
Again Bethesda should stick to only doing the ONLY thing they are good at: designing open worlds. They couldn't balance a game if their life depended on it.
or better yet, sell the rights to another company (which won't happen sadly).
or maybe, just maybe, let Obsidian play a role in this game once again.
Note: I'm speaking only of NV+DLC's. Without the DLC's it's admittedly a short game.
This is what Bethesda should do:
Resign themselves to a company that just makes engines and designing the graphics for an open world type game, then outsource the actual nuts and bolts of the game (the mechanics and in-game balance) to some other party.
This was wildly successful with NV as many of the broken stuff in Fallout:3 was either removed or fixed. It's literally impossible to make a broken character in NV, or at least I haven't been able to pull one off yet (and that's after 5 years of playing it!).
That's certainly not the case with Skyrim as the game is broken as fuck and is only 'kinda' playable with serious mods. Compare that to NV+DLC's which is balanced right out of the box with no mods necessary.
When I talk about bad balance in an open world RPG game, I'm talking about things like the alchemy/enchanting/smithing loop in Skyrim. There is no such thing in NV and there is no way to break the game (as far as I've seen so far).
Dragons, giants, and mammoths are fucking easy to kill even on legendary, but deathclaws??? If they get close to you in Very Hard YOU ARE FUCKED! Cazadors are pretty nasty too with that fucking poison shit.
In short, NV was only good and balanced because some other company designed the mechanics. I'm not hopeful for Fallout 4 because it's only bethesda this time and we all remember how broken fallout 3 was. Bethesda can't balance a game to save their life.
Just look at EVERY elder scrolls game to date: They all contain some horrible exploit that breaks the game so you can be GOD. Fallout 3 was the same way with the stealth armor giving you a permanent 'stealth boy' affect as well as that perk that allows you to recharge ALL AP points after killing something in VATS. There is no such thing in NV, and the perk was severely nerfed to only give you 30 AP points after a VATS kill.
Again Bethesda should stick to only doing the ONLY thing they are good at: designing open worlds. They couldn't balance a game if their life depended on it.
or better yet, sell the rights to another company (which won't happen sadly).
or maybe, just maybe, let Obsidian play a role in this game once again.