Fallout 4

I hate to say it but I think Bethesda will somehow fuck it up, just like they do in every game they make, it's guaranteed to have something about it that is horribly unbalanced, with the exception of Fallout:NV because the mechanics of that game were actually designed by obsidian.

Note: I'm speaking only of NV+DLC's. Without the DLC's it's admittedly a short game.

This is what Bethesda should do:

Resign themselves to a company that just makes engines and designing the graphics for an open world type game, then outsource the actual nuts and bolts of the game (the mechanics and in-game balance) to some other party.

This was wildly successful with NV as many of the broken stuff in Fallout:3 was either removed or fixed. It's literally impossible to make a broken character in NV, or at least I haven't been able to pull one off yet (and that's after 5 years of playing it!).

That's certainly not the case with Skyrim as the game is broken as fuck and is only 'kinda' playable with serious mods. Compare that to NV+DLC's which is balanced right out of the box with no mods necessary.

When I talk about bad balance in an open world RPG game, I'm talking about things like the alchemy/enchanting/smithing loop in Skyrim. There is no such thing in NV and there is no way to break the game (as far as I've seen so far).

Dragons, giants, and mammoths are fucking easy to kill even on legendary, but deathclaws??? If they get close to you in Very Hard YOU ARE FUCKED! Cazadors are pretty nasty too with that fucking poison shit.

In short, NV was only good and balanced because some other company designed the mechanics. I'm not hopeful for Fallout 4 because it's only bethesda this time and we all remember how broken fallout 3 was. Bethesda can't balance a game to save their life.

Just look at EVERY elder scrolls game to date: They all contain some horrible exploit that breaks the game so you can be GOD. Fallout 3 was the same way with the stealth armor giving you a permanent 'stealth boy' affect as well as that perk that allows you to recharge ALL AP points after killing something in VATS. There is no such thing in NV, and the perk was severely nerfed to only give you 30 AP points after a VATS kill.

Again Bethesda should stick to only doing the ONLY thing they are good at: designing open worlds. They couldn't balance a game if their life depended on it.

or better yet, sell the rights to another company (which won't happen sadly).

or maybe, just maybe, let Obsidian play a role in this game once again.
 
Dragons, giants, and mammoths are fucking easy to kill even on legendary, but deathclaws??? If they get close to you in Very Hard YOU ARE FUCKED! Cazadors are pretty nasty too with that fucking poison shit.

100 melee + 100 hand to hand + Rad child + Nephi's golf driver + heated saturnine fist + pyro

Send the legendary Deathclaw flying and punch him to death before he stands. Yo messed up and didn't kill fast enough? NP, just make him fly again.

Cazadores poison? Tank an entire swarm of them, their poison can't keep with Rad child. That Legendary Cazador in old world blues? Then again, Fiore! and fire punch him to death...then eat his fleash and roar.
 
The purpose of Elder Scrolls games is to become a god, or something very close to one. So balance in that game is simply whatever. If you want things harder, you mod.

Fallout shouldn't be that way though. It's supposed to be harder. You're not a god, you're just a dude/dudette surviving against the odds.
 
The purpose of Elder Scrolls games is to become a god, or something very close to one. So balance in that game is simply whatever. If you want things harder, you mod.

Fallout shouldn't be that way though. It's supposed to be harder. You're not a god, you're just a dude/dudette surviving against the odds.

Its just that's how open worlds work, not only the ones who Bethesda does, if is an actual open world, nothing can prevent you on cheesing some ultrapowerful weapons or spell and become overlord quite fast. Even if you don't rush something you will end being god.

Although, thats not only open world, RPGs in general trend to have that flaw, first you strugle but after a few hours you are soloing dragons like in DA: INQUISITION. So whe can't really blame Bethesda, no one has really found yet the formula to balance that kind of game.

I remember Two Worlds Two, another open world game...started to stack summon cards and ended with an army that attacked like a swarm every enemy I found. It was hilarious, see a group of enemies "ambushing" you, then suddenly they were surrounded by 12 undead underlings smashing their heads while I watched and laugh throwing fireballs just for fun. There was a big boss, a giant demon, as soon as the battle started my army of undead started to beat him up and in like 10 seconds he was at my feet without even doing a thing. Describing it is not as fun as watching it, it was like an scene of a cartoon XDDDD
 
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