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That's true. What I'm trying to say is though, if you think you're a good player on SCV how good would you be on SCIV? I just think SCIV is more competitive that SCV because you need better skill so people will try harder to win because it will show that they have better skills than everyone else. But I see what you mean, the easier the game is the more competitive its going to be but because of how easy SCV is I don't think its more for the hardcore players.Accessibility =/= competitive.
I'm not saying easy input is for casuals. If you read my above post you'll see what I mean. Anyway, I have seen some very good players on SCV that are also very good on SCIV. I'm just saying that SCIV's input was a lot harder than SCV and requires more skill to master than what SCV does. I mean, Ivy's original grab (not iCS I just can't remember the name of her first grab) is a brave edge now like it just shows how dulled down the input of SCV is. Yes but parries and impacts require better timing than SCV which is just pressing G on impact. On the old games to impact a low you would actually have to do 1G or to parry a low 3G but on SCV you just press G. Yes, some people can impacts/parries randomly but it still requires skill to execute them all the time.Why do so many people have this false assumption that easy inputs = for casuals, and doing 20 hit combos of pure JF's means you have skill? None of Skullgirls inputs are hard, yet no one is saying that game isn't geared toward hardcore competitive players. Besides that, Soul Calibur has always been an easy execution game. Most of time you see someone parry is because they made a guess, and it worked out.