Dead or Alive 5 Ultimate

Thanks for the tips guys, I think I'll take a look at Momiji, I like her 9P and 9PK "stances" or whatever it is referred to as.
 
Thanks for the tips guys, I think I'll take a look at Momiji, I like her 9P and 9PK "stances" or whatever it is referred to as.
She may good for beginners but is pretty unviable in competitive play. She only has one critical stun and it's a mid punch. And it's SUPER hard for her to open people up. She requires a much more passive play style that I will look into more I believe. She's not a pressure character so I believe she's more of a punish character. Bit like I said I will have to test more stuff out. Which will be hard since I will have to play against actual players and is stuff I can't really just try on training mode.
 
I've just started out so I don't think I'll be doing competitive play in DOA for a while lol.
that's what i thought too. i meant in high level play though. whether it be casual or competitive. although there is probably some unlocked potential that no one has reached yet since no one really plays her. but then AGAIN she is kind of a rushed character like rachel and probably this new chick too.
 
She may good for beginners but is pretty unviable in competitive play. She only has one critical stun and it's a mid punch. And it's SUPER hard for her to open people up. She requires a much more passive play style that I will look into more I believe. She's not a pressure character so I believe she's more of a punish character. Bit like I said I will have to test more stuff out. Which will be hard since I will have to play against actual players and is stuff I can't really just try on training mode.

She's relatively balanced. She has some pressure tools, some punishment tools, some zoning stuff, and some very effective anti-wake-up tech (7P and 9PP+K can put you over wake-up kicks). She doesn't have a set style, but this isn't quite a good thing. Pretty much anyone else can do something better than her, and you must adapt her style to not die. Her real failings are in her lack of low options (Pretty much 2P and 2H+K/1PK are the only useful ones, but only 2P is remotely safe), weak stun game (she can try to bait mid-combo holds reasonably well), and her Tenku (double-jump) stance isn't 100% effective outside of a combo ender (All attacks are high, nothing tracks, and her throw isn't an offensive hold). Most of your work will come from stun->launch set-ups and throw punishment.
 
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