Dead or Alive 5 Ultimate

i'm done with DOA online for a while. mostly all bad players. and the few that actually know what they're doing, they leave after losing. if it weren't for me being near an offline scene i would have probably dropped this game a little bit ago.

Yeah, because I would have slapped dem side burns off ya if you did drop this game. >:3
 
Getting a better feel for Akira and I'm able to use him and switch it up to Kokoro as I need to. I don't feel like I have to radically shift gears or alter my mind set playing between the two now in tag teams. Its working quite well, however, the moves I use for Akira are still extremely limited. I'd like to use more H+KP or 214P and others, but I'm not certain how I can apply this yet. Most of my Akira players are pretty straight forward stun-launch combo with TDLC.

As for Bayman, I'm not certain what to poke with. 4P+K and 3P are about it. I'm not really sure what's good option for stunning as I'm mostly working with what Rikuto advised me. I'd like to expand back into the strings and attacks I've normally used before, but this limited moves usage has given me a few things to think about.

I am still at a loss at what each of the OHs are supposed to go through. In addition, I'm not sure which ones I should use more often. It can be hard to get a good tell on my opponent in a post stun situation and the lack of knowledge about which OH does what is hurting. More annoying is being able to predict low hold players who'd rather whiff low holds than slow escape or properly block. Many of them have eaten a 236K, but it doesn't feel like its forcing them to think about what they're doing yet.
 
i'm done with DOA online for a while. mostly all bad players. and the few that actually know what they're doing, they leave after losing. if it weren't for me being near an offline scene i would have probably dropped this game a little bit ago.

Have you thought of the possibility that majority of the players on PSN don't have any kind of offline scene to train in? It's no surprise that the overall level of skill would be low or appear low. You have a big advantage over them. Online lag also compounds the issue further because it screws up one's flow and interferes with combo timing. There are some good players on PSN, they just need to be seeked out. For me, to ensure that "lesser-skilled players" don't leave immediately after losing, I always show respect (i.e. refrain from overkilling, taunting, etc.). However I do have a pet-peeve for people who choose ALPHA or a male ninja on the Dojo stage. It ironically benefits my character but is still annoying.

On the otherhand, I do shake my head at players that clearly have not even touched any aspect of the tutorial and just immediately hop online and mindlessly mash buttons or spam gimmicks with Hayabusa, Kasumi, Hayate or Ayane while obviously omitting to set a Guard button. Some people do try to play the game properly but without an offline scene or knowledge of FG's sites such as FSD people will be bound to struggle against someone that knows what they're doing. But then again, some people would rather smash their face into their controllers and call it a day.

Windstar said:
I am still at a loss at what each of the OHs are supposed to go through. In addition, I'm not sure which ones I should use more often. It can be hard to get a good tell on my opponent in a post stun situation and the lack of knowledge about which OH does what is hurting. More annoying is being able to predict low hold players who'd rather whiff low holds than slow escape or properly block. Many of them have eaten a 236K, but it doesn't feel like its forcing them to think about what they're doing yet.

High OH's go through all strikes including one's with high-crush capabilities, but can still lose to TCing lows. You can throw them out pretty much any time you have the opponent on the defensive such as LeiFang + Run-up 66T -_-. As for the opponents spamming low holds or getting hit by 236K, why do you care if they keep getting hit by 236K? If they keep getting hit by it, it means it's working and it's they're job to adapt to it. Have you still been fighting sucky players -_-?
 
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Have you thought of the possibility that majority of the players on PSN don't have any kind of offline scene to train in? It's no surprise that the overall level of skill would be low or appear low. You have a big advantage over them. Online lag also compounds the issue further because it screws up one's flow and interferes with combo timing. There are some good players on PSN, they just need to be seeked out. For me, to ensure that "lesser-skilled players" don't leave immediately after losing, I always show respect (i.e. refrain from overkilling, taunting, etc.). However I do have a pet-peeve for people who choose ALPHA or a male ninja on the Dojo stage. It ironically benefits my character but is still annoying.

On the otherhand, I do shake my head at players that clearly have not even touched any aspect of the tutorial and just immediately hop online and mindlessly mash buttons or spam gimmicks with Hayabusa, Kasumi, Hayate or Ayane while obviously omitting to set a Guard button. Some people do try to play the game properly but without an offline scene or knowledge of FG's sites such as FSD people will be bound to struggle against someone that knows what they're doing. But then again, some people would rather smash their face into their controllers and call it a day.



High OH's go through all strikes including one's with high-crush capabilities, but can still lose to TCing lows. You can throw them out pretty much any time you have the opponent on the defensive such as LeiFang + Run-up 66T -_-. As for the opponents spamming low holds or getting hit by 236K, why do you care if they keep getting hit by 236K? If they keep getting hit by it, it means its working and it's they're job to adapt to it. Have you still been fighting sucky players -_-?

Titan do you play on Xbox Live DOA5 more or on PSN? I don't know how it plays on PSN, but on Xbox it usually plays pretty smooth, it doesn't have input delay lag, but it can lag spike REALLY badly, sometimes the game will freeze up or stop during a combo, and any inputs you pressed during that 1 second lag spike will just drop your combo... That's usually what I run into.. =P
 
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