SoulCast #28: The WerewolfCast

His main strenghts are GB damage, set ups, and overall damage; however, they each come with a trade off. For instance, all his GB moves, with the exception of 66A+B, have a loophole which the SCV roster can exploit. This applies to his set ups as well. His damage, though it can be extended, gets affected by the scaling, reducing it to a large margin.[/quote]

I disagree with this "trade off" concept. I dont know what "Loophole" means in this instance.
 
I disagree with this "trade off" concept. I dont know what "Loophole" means in this instance.
then you obviously haven't been paying attention to when Pyrrha stabs through your 1(B) and aGIs your 4(A) and (B)
 
I still disagree. The explanation of the trade off is misleading.


You lack The ability to punnish on guard, heavily..
A+B / \ 3B = i19 (requires whiff or JG).

Your trade off is

66A+B on block
4A~ on hit (unsafe on block)
1B~ on grounded / Combo or short ranged foes (on hit or block is unsafe vs some(

Allows you to build and keep momentum. or hit with a mixup.

building and keeping momentum = Guard BUrst damage, Meter Gain,

Hitting with 4A~ unless someone takes a chance against you and attempts a 2A or a Counter hit which you can release Ein in that instance. Well then if they just guard you can

4A~ BB Ein BB = Ths will either combo or be blocked. Finnal B can whiff depending on distance. BB= 6% guard damage Ein = 3% guard damage
4A~ on hit > 6% + 3% + 6% = 15% guard damage. You can mix this up if you wish. Sometimes a good idea to do that since people like to GI Ein. If you change his timing by releasing him early or cancling him ins nother option. It all depends on how you want to approach it.

Zwei is a walking 50/50. Which makes him solid mid tier. He is entirly based on how the player uses his setups. He is very reminisant of Ivy from SC3 but instead of having the SS/CS game he Has zasalemels Guard Burst Game from Soul Calibur 4.

@Zane: Obviously you havn't been stabbed after someone blocked 4B.
 
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