Dead or Alive 5 Ultimate

Even with the 90% combos?
From a competitive point of view, all big damage does is emphasize the neutral game more. This means that players will be forced to up their neutral games and avoid being random.

Look at the games that have been on the competitive FG circuit the longest, a good number of these are high damage games. Heck Super Turbo, the longest lived competitive fighting games has 100% combos for the entire cast. Not only does high-risk/high-damage promote more competitive play, it's also more hype for those involved. The environment it fosters, the pressure involved, is something in itself that players enjoy. Part of winning in a tournament involves learning to deal with that pressure.
 
From a competitive point of view, all big damage does is emphasize the neutral game more. This means that players will be forced to up their neutral games and avoid being random.

Look at the games that have been on the competitive FG circuit the longest, a good number of these are high damage games. Heck Super Turbo, the longest lived competitive fighting games has 100% combos for the entire cast. Not only does high-risk/high-damage promote more competitive play, it's also more hype for those involved. The environment it fosters, the pressure involved, is something in itself that players enjoy. Part of winning in a tournament involves learning to deal with that pressure.
But surely not everybody enjoys it. The anti-tekken base has traditionally been built on a rejection of that form of play. I think this is going to get patched out and then we're going to see some very mad folks.

(Btw, I'm not voicing an opinion one way or the other, since I can't actually play this patch and see what it's like for myself. Just playing devil's advocate. I think, knowing the way that the world works, that you're not going to get what you want. I hope you're ready if that happens.)
 
But surely not everybody enjoys it. The anti-tekken base has traditionally been built on a rejection of that form of play. I think this is going to get patched out and then we're going to see some very mad folks.

(Btw, I'm not voicing an opinion one way or the other, since I can't actually play this patch and see what it's like for myself. Just playing devil's advocate. I think, knowing the way that the world works, that you're not going to get what you want. I hope you're ready if that happens.)
Most of the time, the "anti-Tekken" base has mostly missed the point and not realized what I wrote in my previous post.

Also, the high-risk/high-damage also addresses one of the biggest problems with competitive DOA - the fact that parts of the game still reward randomness and guessing. With higher risk, people are now forced to play more deliberately. Less about doing flashy/risky stuff, more about doing the right moves at the right times and the maximizing the output from that.
 
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