Dead or Alive 5 Ultimate

I'm not sure how much of that is guaranteed, but there are a few good ones there.


EDIT: Getting bored with Kokoro. Anyone have any suggestions for other characters to play?

How about Akira or Ayane? Rig's also fun when you can get the hang of him. What's your playstyle like?
 
I'm really not too sure what my playstyle is like. Passive-aggressive?

If you're passive aggressive, Ayane or Hitomi would be good. Do you like whiff punishment?

Edit: interesting video. I suspected that I needed to add a couple frames for punishment. I try to use my advantages to apply a mixup or bait a CH against an aggressive opponent.
 
If you're passive aggressive, Ayane or Hitomi would be good. Do you like whiff punishment?

Edit: interesting video. I suspected that I needed to add a couple frames for punishment. I try to use my advantages to apply a mixup or bait a CH against an aggressive opponent.

Well, I punish whiffing. Most of the time, I'm playing Kokoro and just either pitbulling my opponent by going underneath him or interrupting his attacks. Other cases I'm taking a wait-and-see approach to see what he does and whether or not he's picked up on my tendencies. Most cases, I'm using 2H+KK to go through his highs while he's either disadvantaged, or punishing neutral strings. After the counter-hit trip stun, I either mix up with 7K or go for throw. There are very few cases where the opponent learns to guard after being counter-hit by 2H+KK.

In other cases - when I get bored, mainly - I'm using 66P as a whiff punisher or advancement and mixing up 3K variants. Lately, I've been applying 4T to force my opponent into a BT state after they whiff holds and applying shenanigans there (mostly 66P into 4P+K launcher). I don't really try to or mess with the stun game much, instead I just push for guaranteed damage whenever I can.

Rarely do I use PP, or its variants. I've tried to apply more 66P+K. I use 8P6P often, and mix it up with Heichi, along with 33PP and 2H+K Heichu. Often, the opponents I play aren't very good so they don't read when I'm trying to use Heichu so I often eat a few strings when I make those transitions. I've tried to see if I could apply 33PT or 2KT, but no real success. On the other hand, 3PT has awarded me some success. Interestingly, whenever I do use 3PT, there's the rare occasion I eat a throw immediately after a successful hit of 3PT.


I've been playing Hitomi a lot recently. I'm not particularly good at remembering all her strings, and its doubtful I'd want to use the full strings. Mostly, I'm using 3KP2K or 3KK for poking (along with PP), and 3H+K. I use 46P quite often and I'm using sidestep K a bit more nowadays just for the guaranteed stuff. I've tried to use her 8K off of stuns for a sit-down stun, but can't really think of anything to follow up with. I'm not really sure what her best moves for stunning or punishing unsafe attacks are, but I do use P+KP, 4PP, 2P+K plus its variants, and 66K and either its Punch or Kick ender.

I haven't really tried Ayane. I'm not particularly keen on her move list. So I'm not sure what works or what doesn't. Most of my Ayane experience is from dealing with players who often just ram through different attack strings without much thought. They're annoying to defeat sometimes.
 
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