Dead or Alive 5 Ultimate

and "A NEW CHALLENGER COMES!" XD

Actually, Wah. I kinda figured some of the veterans have probably been playing since back when. I just learned of that version, fairly recently via lurking FSD while waiting on 5 to drop. Interesting stuff to say the least.

Actually, most of the vets are from DOA2. VirtuaPai is from DOA1 on PS1 though. Him, faceless and I are the only ones considered "vets" who've been since pre-DOA2. Bill "Tom Brady" Menoutis was from DOA2 arcade, however he was the one who showed us how to take the game to the next level when DOA3 came out.
 
Lot's an' lots :O
Pai was my main in VF5. turns out that she is super damn good in tag matches because her 9K launches high enough for a tag combo after Pai does a counter. in singles that 9KK is stupid weak after a counter and doesn't even compare to others. I think it's sad that Pai has many counters (scratch that. ALL COUNTERS) that do little to no damage. and with no guaranteed followups as well besides so stupidly weak hits. Why can't she be like Jahn Lee's back mid punch counter? It does decent damage and guarantees several followups or at least has mixup potential. same with Lei Fang and Hitomi's parrys. half of Pai's counters have the enemy a good distance from her. and Pai having the shortest range in the game is a problem. (if she is not the shortest then she is one of the shortest ranged characters in the game.)

so we have to rely on getting in there with that beautiful 3KK and 3P to get in there. but the 3KK knocks back and if you close in afterwards you're in danger of the dreaded rising kick. her 6H+K and 66H+K is risky because of how slow it is and is easily beat out by many other moves. her running K may be unblockable but it is MUCH slower than Jahn Lee's running K.

so i'm gonna experiment with some useful closing in techniques and tell y'all what I find. My Pai is pretty good right now though if I don't say so myself but there is a lot of room for improvement
 
I would have to disagree with your statement about changing entirely. It's quite obvious SCV took after Streetfighter with all of the supers and what not, even the just guard system acts the same as the SF3 parry system. I think one of the devs said that SF3 was one of their favorite fighting games. Those were two ideas they took from another game which didn't quite fail. Sure some people hate it but they make due.

After having so many versions of a game, you shouldn't just off the back change the whole game around. That would be fail. You would probably lose the fans you already had, then you'd have to solely rely on new comers. They did a great job with the game an it can be played at high level. The gaming community can't be saticfied with anything. They're like most women, give them something and they'll want more or complain about what they got.

Every game has something to bitch about if wanted be. SCV dropped alot of it's original traits and has became Super Soul Calibur an on top of that, the movelist has been reduced. TTT2 is STILL a juggle fest. Although they've reduced the damage from T6 and made rage mode less gay. DoA5 still plays like DoA... besides the fact that they nerfed holds an added a sidestep system.

You can stop getting countered to death by poke and grabbing. That's why they call it the triangle system. It's a way around everything.

Agree to disagree as i agree you shouldnt change the game drastically to the point it is a new game but i do disagree that change isnt a bad thing. Tekken may be a juggle fest but as the years went on the juggling got more "creative" so to speak with bounding and they tried to give it a sort of balance in damage with TTT2 but in the end the core concept of tekken is still tekken. Now what im trying to say for DOA is they should evolve the system instead of keeping it the same which is really my gripe. The system is still deep and the introduction of a sort of fatal counter is pretty cool (blazblue anyone) but in the end DOA still is DOA. Some people love that which is cool but maybe I would of liked to see something different. For me SCV was still good and I think the changes were actually pretty decent besides the introduction of supers and the horrid G.I system. Just guard was nice but I prefer the ol school G.I which was like DOA counter system which you took the risk to parry but at least anticipated it. Maybe if DOA did their counter system like soul calibur but more of a parry pushing the opponents attack away and advance for a rush than a full out counter and the opponent can either parry back maybe I would be interested. Kind of a weird love it and hate it relationship i have witht he game really.
 
Actually, most of the vets are from DOA2. VirtuaPai is from DOA1 on PS1 though. Him, faceless and I are the only ones considered "vets" who've been since pre-DOA2. Bill "Tom Brady" Menoutis was from DOA2 arcade, however he was the one who showed us how to take the game to the next level when DOA3 came out.

Well that's cool. I know about Tom Brady and his involvement with DOA(that multi-part video series that was once on his youtube, plus posts I read back during DOAC days).
 
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