Reave
[13] Hero
Idk I just wiggle it and wiggle it and wiggle it well.How many directional inputs are required? I think it use to be 8 for SC4.
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Idk I just wiggle it and wiggle it and wiggle it well.How many directional inputs are required? I think it use to be 8 for SC4.
Critical Burst to Power Blow is like getting Focus Attack crumple to land an Ultra.Still don't understand the "Critical Burst" and "Power Blow" systems.
So this basically means that Rig's PP2KK launcher on CH is guaranteed then?
Of course this also means that's Kokoro only has 3 natural combos; PP, 46PP, 33PP, and 4PPP. Huh... some interesting insights.
Also, to do Kokoro's 3-part throw, you need to reverse the last input as Kokoro is considered on the other side for the final input. Thus, when facing the right you input like this: 214T * 4T * 64T. Also the last inputs needs to wait until the second hit connects before you can input it.
Kokoro's H+K and a few other variants put the opponent in a unique stagger forced turned stun that can't be held out of, but they can recover through slow escape. At the fastest possible recovery, Kokoro has a 15-frame advantage, but I'm having trouble finding something fast enough to hit and that covers enough ground for it to hit. Any tips?
Omega's 4B into CE.Critical Burst to Power Blow is like getting Focus Attack crumple to land an Ultra.
And no, I couldn't think of any Soul Calibur analogies.