Dead or Alive 5 Ultimate

They take a shit ton of damage if you throw someone when they're trying to hold.
Hi Counter Throw, right?

Yeah, it's hard to react to the holds sometimes though. It's like it really is a guess chance, I feel dumb every time I whiff a throw on a stunned opponent.

And what do you do if they low hold? They crouch right under your throw. If you just keep attacking, well, they recovered from their stun fast if they mashed it out, so not everything will work... Go for a guard break?

Practice all combo with Stagger Escape Fastest and Recovery on,
Yeah, I saw that.

Seems like there are only a few moves that link with CB. How are combos listed in this game? Still 100% guaranteed only?
 
Where are there any combos listed? I found a few in an anemic thread in Ayane's SA on FSD, but I know there's gotta be more. There are none on Youtube (I didn't see any anyway).

I know what's throwing me off about this game.

It's this damn nonexistent blockstun. Oh, you just blocked a 7-hit string and you wanna retaliate? Too bad, have some more!
That's exactly my problem too. Screw these online mashers. Here I am trying to play intelligently and they're just smashing out buttons and beating me every time.
 
A-freakin-ha.

If a Critical Hold is done at the earliest possible moment (read- someone is mashing), the recovery time is almost the same as if it were slow escaped at the maximum speed.

I don't like that at all, but the numbers don't lie. So this is why I can't stun hold-happy opponents.


Also, I know what's throwing me off about this game.

It's this damn nonexistent blockstun. Oh, you just blocked a 7-hit string and you wanna retaliate? Too bad, have some more!

I see why some people just swear off online for everything. I block a wakeup sweep, retaliate with a 5-frame low throw, and get 9KKK'd out of it. How does that even work?!


Reminds me of SCIV "frametraps"...

Yes, a Critical hold is 30 frames and you have to wait for the recovery of the string that you are cancelling to end before you can do something else. I'm ignoring the idea of online delay here as that's just variable of course and merely talking about offline play. In the Alpha Demo and Dead or Alive Dimensions they added 8 frames of recovery when you hold out of critical, this definitely helped, but was removed from the game at the E3 build.

As for the block stun, the disadvantage is applied once the 'string input' window expires. So the player can delay the string but once the string input window time expires it begins the - or + advantage.
 
Back
Top