AKNova7
[10] Knight
As I explained before on my site. Personally I don't care between 3-point and 4-point, though 4-point can leave you second-guessing yourself more than you already are in the attack/throw decisions. You can logically just think mid is a launcher and hold an expecting launcher, or low if you expect a poke. With 4-point you have to worry twice as much when throwing a launcher if you're throwing the 'right' launcher'. It's not so much that the defensive player has less chance of 'guessing right' but that the offensive player has more shit to worry about in option selection. Again though, I'll deal with whatever. Bring on the pain.
Bayman and Bass are ready to break some necks and powerbomb some backs.
Listen. Listen. It's not even that. Let me ask you something. What if your opponent instead cancels his attack altogether with a free cancel and at that point, you have to worry about getting thrown, as well. Even worse, the counter system takes actual accuracy this time on the holds, at only 12 frames. Also, in this game, the counters do no damage compared to the rest of the DOA games. With these things added together, offense, unless the damage of the entire game is nerfed, becomes excruciatingly overpowered, almost to the point of being non-competitive, based on their current decisions. Is that the game you want to play?