Coming from SSF4AE - need help with mechanics

My words aren't making sense because I'm probably not using the right technical terms. I'm not using the right terms because I avoid interacting with the community, because this is what happens everytime I ask for assistance.

In SF, there were 3 basic attacks. Normal, overhead, and low. Stand or crouch to block normal, stand to block overhead, crouch to block low. If they jump, stand. if they crouch, crouch. It was universal. So there was no need to intricately know every characters entire moveset. At least not to casually play (Anyone who isn't an A rank in SF), like I'm trying to.

I know I should be blocking the things I'm getting hit by because I block the first hit, and only eat metal because I mistakenly believe the string of moves is done when it's not. so I let go of the block button and the next move lands before my character can start a counter attack.

But it doesn't matter. Don't bother writing anything, I'll either keep playing, or I won't (I was kidding with that first trading it in comment).
 

Pocky Yoshi says bye and isn't pleased to meet you.

Joking aside, it's best to start from the ground up. Sure knowledge from other fighters helps with learning other fighting games. The only nitpick is they're not the same.

Before we talk mechanics only to get shot down, why not start learning the basics?


My beef is this: why try to aim for an impossible goal like get good overnight?

None of the SSFIV hardcore players got good overnight(unless they have some mystical mind of power or something).


So instead, worry about learning the basics over again and build yourself one baby step at a time. That way, you won't overwhelm yourself. Don't worry about mechanic talks first, worry about the basic "I want to get better stuff".


That aside, tell us more about yourself? Pocky Yoshi demands it or he'll pout.
 
I'm sorry, because I probably wasn't articulating myself properly, but I'm trying to ask about the basics of defending in this game. I know block crouching or jump low attacks, Duck High and grabs, tech grabs with the button they used, stand block mids. But there are wierd things, like sometimes I block low attacks standing, or mid attacks crouching, and I sidestep but never dodge anything. Help there would help.

And, because I feel bad when people pout, I'll tell you a bit about myself. I've been playing fighting games seriously since 2008(SF4), and have played BlazBlue, MK9, MvC3, and every iteration of the SF4 series. I've played SF4 the most, probably 2-3 thousand hours total online with that series alone, but I've never met any other fighters in person, and don't frequent any forums. I main Dan, got him to B rank, number 75 on the dan leaderboard before this game came out. I'm a fan of Skullgirls, and was a tiny bit dissapointed with SFXT's roster (Elena, Sean, Sakura, Karin, Bryan Fury, Dragonuv,Jack)
 
You either learn every character or just play against every character and get used to the fact that you going to lose the majority of your games until you do start recognizing the moves. The best bet is to do both.

I think your major problem is in SF4, most specials were unsafe, if someone whiffed an uppercut, you could go make a sandwich and then punish. Or most block strings are universal usually ending in something that is slightly unsafe if playing good players, or unsafe allowing you to attack back.

Again 3D fighters are not like that, every character has their own way of doing things, almost nothing is universal.

As for you saying you block lows standings, there are certain moves that look like a low but can be block either standing or ducking, usually these of most people's 2A, again this is all just the general knowledge you need to learn if you want to get good.

This is what I do for my very basic practice against other characters, pick one character a day, take that character into training and do all of it's move, you are not going to remember them all, but it will give you a feel for what they do, then take your main character and have the computer perform the other characters moves and learn how to block, GI side step, JG and punish. This should only take about an 30-90 minutes really, leaving you with plenty of time to work on your main and get some games. This isn't going to make you a pro at beating that character but it's a nice start.
 
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