Hate Speech: Throw-Tier Heroes

Might as well ban throws, blocking, critical edges, horizontal attacks, verticle attacks, Edge moves, Guard Impacts, Just Guard, every character except Aeon, and all the rest of the attacks I did not state except for kicks. Oh no low attacks either, that is banned as well.
I wasn't talking about banning anything I'm just saying losing life or a match by grab breaking is a crock and throwing is just as easily spamable as anything else in this game and throw escape windows are anally retarded timing wise any ways that even when I press the correct escape that it doesn't even register it. all in all japanese fighting game developers seem to think they have their game balanced but they never do they only create rapetastically imbalanced games, that require anal timing in all aspects of the game! it just gets less and less fun when every little thing is so anal and tech trap based.
 
what i want in both 2d and 3d fighting games is to not take damage from playing the game the way it's suppose to be played meaning if I make the correct throw break no DAMAGE AND IF I BLOCKED CORRECTLY NO GUARD DAMAGE!
 
I wasn't talking about banning anything I'm just saying losing life or a match by grab breaking is a crock and throwing is just as easily spamable as anything else in this game and throw escape windows are anally retarded timing wise any ways that even when I press the correct escape that it doesn't even register it. all in all japanese fighting game developers seem to think they have their game balanced but they never do they only create rapetastically imbalanced games, that require anal timing in all aspects of the game! it just gets less and less fun when every little thing is so anal and tech trap based.

Actually, you need to press triangle if the opponent is doing their second grab and square if they are doing the 1st (square + X) grab.

Also, grabs are extremely easy to counter. Just duck, seriously I may have a problem grab breaking, but ducking is just much better, and you can attack them directly afterwards.
 
Thanks. I always hated throws and thought them as cheap, but this shed some new light on the topic. I will try and incorporate them more into my game.
 
what i want in both 2d and 3d fighting games is to not take damage from playing the game the way it's suppose to be played meaning if I make the correct throw break no DAMAGE AND IF I BLOCKED CORRECTLY NO GUARD DAMAGE!


Playing the game correctly, means you are playing it as the developers intended, and if the developers intended the game to promote a more offensive mindset, as in, throw breaks cause damage, so don't get thrown AKA don't turtle, and your gaurd can be broken, so don't block so much AKA don't turtle.

so if you want to play the game correctly, don't turtle. If you don't want to play that way, find a new game.
 
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