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Not having played yet I don't know if this is really hard to do, but I hope it doesn't turn high level play into SC4's boring to watch where players are afraid to press buttons.
I thought this at the beginning, and I remember Kayane sent this concern to Namco when JG was first announced. Multiple binds do not help at all, because there is a short window after you attempt a JG during which you can't attempt it again. To spam JG, you tap G rythmyically but not quickly, and it's very risky.I assume that binding extra G's on shoulder buttons would make JG even easier, similiar to JU in SC4. Looks pretty broken so far.
Is the data for JG going to be included in the guide? Or we will have to figure it out by ourselves?every attack you JG will yield a different advantage: some won;t be launch punihsable, and some won't be punishable at all.