Ultimate Marvel Vs Capcom 3

I'm significantly better with doom than mags and LG infinite among others would disagree with you strongly here =P.
Rocks let me ToD with Dorm or Task without having to spend too much meter. I know missiles are genreally better, but I still need more experience using them before I commit to putting them in my main team.
That works. Play who you feel most comfortable with.

And Missiles can OTG in combos, you know that right?

If y'all need a finger workout, here's a BnB from my new main team: Viper (Burning Kick), Dante (Weasel Shot), Strider (Vajra). Viper is on point.

jH, 5M, 5H, 236M~S, 5M, 5H, 623L, IAD, jH, jS, 5M, 5H, 623L, IAD, jH, jS, 5M, 5H, 5S, jM, jM, jH, double jump, jM, jM, jH, jS, land and call Strider, 6239L~6239L, 623L OTG, 214+AT+AT

Should do 850k+ for one bar. If you DHC into Dante, it's 1mil+.
 
I know, but the timing on them is strict and when I use them, I find myself dropping combos because I've fired them off too early to create pressure, started a combo and subsequently fucked up. =/
 
I know, but the timing on them is strict and when I use them, I find myself dropping combos because I've fired them off too early to create pressure, started a combo and subsequently fucked up. =/

The trick is when you barely go into your air series you call doom, if you called doom early then finish your air series a lot sooner. Like when play hawkeye and call doom, I use his slide and if I hit then I go into launcher MHS then let the missiles OTG for me.
 
No, I mean when I'm not performing a combo, I use the missiles to create pressure and keep myself safe, but if I then get a combo, the already fired missiles cause me to drop it. =/
 
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