Hate Speech: Hands On

If anybody is keeping up with TGN videos, in several matches there were a few players who consistently did JG. Sometimes they were able to punish, sometimes they were not, but I'm sure the JG to punish ratio will go up once people get use to the game and have the correct response on twitch reaction/memory.
Was this before or after they changed the way to JG? The first way sounded much easier.
 
If anybody is keeping up with TGN videos, in several matches there were a few players who consistently did JG. Sometimes they were able to punish, sometimes they were not, but I'm sure the JG to punish ratio will go up once people get use to the game and have the correct response on twitch reaction/memory.
That was with the easier input. We don't really know what it'll be like in the final build.
 
That was with the easier input. We don't really know what it'll be like in the final build.
Oh damn it really? Well TBH, they did make it look a little -too- easy. Gotta see how it's going to be like on the 24th!
 
In SC5, GIs cover highs, mids, lows AND guarantees a free launcher/super. I see it as useless mechanic being given new purpose.

That's a terrible and frightening sentence. The idea that anything should be guaranteed after GI, meaning that the only barrier between the GI-ing player and that damage is execution skill, runs counter to my understanding of GI in every prior game.

GI has always been another form of marginal advantage, on the same scale with heavy block stun or FC-moves, rather than a combo moment like crumple stun or certain knockdowns.

Even SC1 Asta, who played a vicious GI game, built fear from giving the opponent limited options and having GREAT responses to each of those. Although GI can be viewed as a reward for reading your opponent, it also gave the GI-ed player a clear opportunity to read the attacker and respond, thereby resetting to neutral at the very least.

Having not played the SCV builds, I don't know wether this spirit is still present in GI, or wether it has migrated to the JG mechanic. But if either of those mechanics consistently turn a single read into a guaranteed damage super combo, then the game will have lost a significant tool.
 
SCV is a new game, so you should move away from what was done in the old games. Keep in mind that GI also costs meter.
 
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