Ultimate Marvel Vs Capcom 3

I'm finding Firebrand's jumping L ridiculously good.

Also need some help finding "safe" pokes for Vergil, or at least a better understanding of some cancels.

Finally really starting to use Strange a bit more often. Really like the guy and I notice he has a crumple stun on 6H. Not quite sure how to work that in my play. Not really sure how I should play Strange, either. Sit back and throw projectiles? (and how can I safely do it?) or get in and combo. I notice he has a surprisingly short ranged L that won't hit crouching.
 
well with strange, its pretty good to use in combination, his graces, flames of faltine, dagers of denak, and eye of aggamoto to lockdown you opponent and get in some mixups.....one really good thing the gets ppl alot, is to do airborn grace in one side of the screen, then get to the other side, eye of agamato, luanch it, then flames of faltine, then tele in......


dr.stange is one of those get in there an att his ass kind of character(or atleast thats what i use him for)

he has great attacks for lockdown and mix, eye of aggamata keeps ppl in place, so you can confront the opponent,

daggers of denak can zone effectivly, while also if used upclose can create a back attack while dr.strange is still in front.....his grace's are excellent for creating situations, such as otg, pressure, zone, mix ups....

also with dr.strange your gana wanna use his M as his starter for attacks, it hits even the small characters(not sure on rocky)
 
With Task I feel it best to use these 2 combos at the start.

instead of:
cr.M, st.H, f+H, j.H (both hits), f+h, Aim Master M (3 hits should connect, then you land), st.H, b+H, S,

do...

Corner:
c.M, s.H, f+H, j.M, j.M, f+H, j.H (1 hit), Arrows M (full), land, s.M, s.H, b+h, S

Mid:
c.M, s.H, f+H, j.M, j.M, j.S, land, c.M, s.H, f+H, j.M, j.M, j.S, land, c.M, s.H, b+H, S

Both can be done mid or corner, but I find easier timing in these separations and both are very similar in damage and meter gain. Negate shield bash in corner if you fear an undesired cross under. If you pop them to high, drop one of the j.Ms after the S.

As for an ender, try to always land Air Legion Arrows L+H for 2 reasons. You can self combo into an immediate tiger knee Air Legion Arrows M+H afterwards if you catch them with the first Legion arrows at their feet in the air, and so you can link non OTG DHCs. You might have to not risk a delayed full charge Air Arrows H and go for a half charge just so you can confirm the hyper.

A really interesting new piece of tech for Task is he can now OTG arrows much quicker by doing b+H into an immediate Air Arrows H (1 shot). So for a fast assist that leaves little room for follow up, you can do this: Assist, b+h, air Arrows H (or somethin close based on assist), etc. A good use of this can help you with say Hawkeye. His OTG posion arrow is good, but his triple shot is better as an assist outside of combo in most cases. If you do this OTG you can easily link OTG arrows into triple shot and recover for an easy followup, less damage, but you retain the relaunch and you get an assist that might be better in other areas.

When I used Akuma (tatsu) and Hawkeye (triple) I ended with this in corner:
...j.S, land, b+H, assist (hawk), Air Arrows H (1 shot), land, b+H, Sting Master, jump, pause. assist (akuma), Air Arrows H (1-3 shots), land, jump, Air Legion L+H, land, Tiger Knee Air Legion M+H.


Thanks, for the help. Also, I managed to alter this combo:
(props to AdelheidStark)

Although I am looking for a sort of visual cue to land Legion Arrows L+H because I'm trying it in training mode and I could only get it about 1 or 2 times out of 10, but somehow I can pull off the 801k combo from FlyingVe from SRK fairly consistently (about 60%). The Legion Arrows whiff more than half of the time I try it, which is why for consistency, I always do Legion Arrows M+H.
 
The big trick is to hit L+H as low as possible, it doesn't matter how high you both are, just how you are in comparison. You're aiming specifically for their feet. The tiger knee is still hard, but if you're used to doing tiger knee legion after a forward throw, it shouldn't be too hard, but you don't have a lot of time. The easiest set up seem to be an assist that pops them up high after you OTG arrows, and you jump up when you land and fire. So you can do otg arrows, spencer assist (the wall bounce), then jump in the air and carefully aim legion. If hitstun isn't bad from the combo try to fit an Air Arrows M (3) before. This will pop them up higher if needed and give you enough hitstun to connect Legion easily.

However if you just want to DHC, hit with L+H anywhere and skip double arrows. This isn't too hard so you can easily DHC any of Nova's hypers after Legion L+H.

Another combo ender is finding a way to land Legion Arrow M+H from the ground so it hits them and carries them back down, for a much easier tiger knee Legion afterwards.

The easiest by far tho is using OTG, hit with assist and do any standing arrow for DHC. You don't always need to do Air Legion M+H, in fact you should try to avoid it unless you can DHC off of it or you only have the 1 meter.
 
Back
Top