Cosmic_Castaway
[07] Duelist
I'm pretty sure I'm not trolling, and I didn't insult your intelligence, value of your life, or tell you to go die...I just don't think you have a clue about Vergil, and I corrected you. That's basically it, so I don't get why you're offended. There's just quite a difference between good Vergils and the ones you're used to playing, and this is what I'm trying to inform you of. If you have a problem with someone trying to help you learn what higher levels of the game are about, then I'm not sure what to tell you.-post-
Just a few more things btw:
"Whether they break the grab or not, you'll have the advantage"
Breaking a grab puts both players at neutral, or ±0 frames. No one is on frame advantage. I've mashed people out of their own throws, only to beat them out with a standing H because we were both trying to get in another throw.
"Vergil has shitty recovery, you should notice and exploit it"
The only "shitty" recovery is on his normals, most noticeably cr.H, 6H, and st.H, but even these aren't much of a problem. Good blockstrings are absolutely key to playing Vergil. Judgment Cut is +8 on block, so this should be a staple blockstring, as no characters except Cap Am and Dorm can punish it without using meter. And even then, you can just use 623L~H, which is pretty safe due to pushback, if I remember correctly. Rapid Slash can also be cancelled into Devil Trigger for safety, which sets up some really nice 50/50s.
"Sword mixups aren't all that different"
Generally speaking, swords make ordinary mixups impossible to block on reaction, because of the active frames on Swords, especially after teleports. They also give Vergil legit jump-in setups. It's pretty ridiculous.
"Swords don't stop all projectiles, and spending meter to deal with swords is worth it"
The first part is true, but the second part not so much. Unless that meter is going to kill Vergil, then it's not really worth it. Especially considering how much of a resource meter is in this game, and much harder to get, spending it just to get rid of Swords isn't a good idea. Like I said, I would take the trade off of someone spending 1-2 meters just to counter my Swords, because they're wasting they're resources. Doom's Plasma Beam is the most durable in the game next to Dante's Devil Trigger beam (Which is the best in the game, hands down), so I can see swords losing to that. But, for example, Hawkeye arrows + Taskmaster assist will get eaten by Swords. With Swords on, characters like Hawkeye get pretty free.
Here's my advice: Play better Vergils.