JAGTHEGEMINI
[11] Champion
In case anyone here didn´t know how much an active reload helps...:
Lancer:
Damage: 55 | PAR Damage: 72 = 30.9%
Hammerburst:
Damage: 76 | PAR Damage: 91 = 22.8%
Retro Lancer:
Damage: 90 | PAR Damage: 108 = 20%
Gnasher:
Damage: 500 | PAR Damage: 600 = 20%
Sawed-Off:
Damage: 2500 | PAR Damage: 2500 (no bonus except for shorter reload time) = 0%
Snub Pistol:
Damage: 65 | PAR Damage: 78 = 20%
Boltok Pistol:
Damage: 200 | PAR Damage: 200 (PAR bonus is increased fire rate only) = 0%
Gorgon Pistol:
Damage: 70 | PAR Damage: 84 = 20%
Boomshot:
Damage: 700 | PAR Damage: 805 (PAR also increases splash damage) = 15%
Digger:
Damage: 900 | PAR Damage: 990 = 10%
Longshot:
Damage: 375 | PAR Damage: 413 = 10.13%
Torque Bow:
Damage: 708 | PAR Damage: 885 (PAR also aims faster, increases splash damage) = 25%
Scorcher:
Damage: 1000/sec | PAR Damage: 1000/sec (PAR increases range only) = 0%
Hammer of Dawn:
Damage: 1500 | PAR Damage: N/A (no reload)
Mortar:
Damage: 800 | PAR Damage: 960 = 20%
Oneshot:
Damage: 5500 | PAR Damage: 6600 (PAR also gibs through boomshields) = 20%
This information is taken from the damage chart in the Official Strategy Guide, Copyright 2011 Brady Games.
Lancer:
Damage: 55 | PAR Damage: 72 = 30.9%
Hammerburst:
Damage: 76 | PAR Damage: 91 = 22.8%
Retro Lancer:
Damage: 90 | PAR Damage: 108 = 20%
Gnasher:
Damage: 500 | PAR Damage: 600 = 20%
Sawed-Off:
Damage: 2500 | PAR Damage: 2500 (no bonus except for shorter reload time) = 0%
Snub Pistol:
Damage: 65 | PAR Damage: 78 = 20%
Boltok Pistol:
Damage: 200 | PAR Damage: 200 (PAR bonus is increased fire rate only) = 0%
Gorgon Pistol:
Damage: 70 | PAR Damage: 84 = 20%
Boomshot:
Damage: 700 | PAR Damage: 805 (PAR also increases splash damage) = 15%
Digger:
Damage: 900 | PAR Damage: 990 = 10%
Longshot:
Damage: 375 | PAR Damage: 413 = 10.13%
Torque Bow:
Damage: 708 | PAR Damage: 885 (PAR also aims faster, increases splash damage) = 25%
Scorcher:
Damage: 1000/sec | PAR Damage: 1000/sec (PAR increases range only) = 0%
Hammer of Dawn:
Damage: 1500 | PAR Damage: N/A (no reload)
Mortar:
Damage: 800 | PAR Damage: 960 = 20%
Oneshot:
Damage: 5500 | PAR Damage: 6600 (PAR also gibs through boomshields) = 20%
This information is taken from the damage chart in the Official Strategy Guide, Copyright 2011 Brady Games.