GrendelsWish
[07] Duelist
Well, you know what Tago said, "more accessibilty". That phrase has been worrying the F outta me since this whole thing started. And I think that's what they meant, "button masher's delight". To paraphrase Tago, he said he wanted people to pull off moves that are amazing and stunning without having to do much. My SC is the SC where those players who get to know the system and their character are the ones who win. But I guess I'm a samurai at heart. I'm arguing a matter discipline and focus and wit with a blade in your hand, versus some one else and their boom-stick!ZWEI is shaping up to be a button mashers delight.
I wish to "like this 50 more times".This is the thing i am most worried about with this game...
...Please start some kind of developers blog. Explaining the intent of a mechanic such as Just Guard would go a long way to calming down the community and producing more meaningful discussions. Is Just Guard meant to be a mechanic to stop strings from being used too often? Are frames in SC5 being made to give more advantage on block and therefore you felt that some kind of counter option should be present? Will there be more guard cancel options for strings that will provide a way to not be punished?
Well either way I enjoyed the interview and seeing some of the Hilde changes made me happy. Keep up the good work.
Even visually, I am seeing a strong influence from Guilty Gear.