Kayane's Hands-on Impressions of SC5

The concept of putting something on a meter seems like a step backwards into one dimensional thinking, to me. Wouldn't it be a deeper game if you thought of something more tactical to ascertain when a technique comes into play? It seems like Toga is trying to dictate our individual playing style saying, "Hmm you were not a very dynamic player before, so I'm instituting and allowance this time so you don't do that too much." Wouldn't it grow the dynamics of the game to instead think up a reason to benefit you were you not to resort such a redundant technique? Don't put me on a f***ing budget, make the game better with more freedom!!! Think!!

Toga, don't throw good money after bad. Try again! I'll help if you want.
 
I'm honestly fine with the Just Guard system but I just don't get why they are trying to change the Guard Impact system so drastically. I hope it is not to add to the validity of Just Guard because that, in my opinion, would be stupid.

I think GI is integral to the re positioning game of SOul Calibur; allowing you to push your self and the opponent away from walls if you can, getting you out of ring out situations, and pushing your opponents into advantageous situations for your win.

4 A+B+K to me sounds like we have one option for GI. It'd be noob sauce if it GI's EVERYTHING (hi, low, mid, spec. mid) and it'd be near useless if it just pushes in one direction/GI's only Hi/mids.

Not too worried that it uses gauge but I really don't like that idea either. I'm willing to wait for a video demonstration of this new GI system but at the moment I think it's not cool. You only get one input, it cost meter, and it doesn't repel lows? Thanks, Namco. Love you but...please. No.

What was wrong with the old GI system? Who complained about it? Seriously? I for one thought the GI system was near perfect.
 
I'm real confident with these developers now; almost (ALMOST) everything I heard from this blog, I liked.

For example, with this: "With Natsu, I JG the second hit of Pyrrhas’ BB, and I punish with garanteed AA"

That is awesome. You look at a sc4 tournament, and you see players taking turns doing BB, AA, B, whatever, right? All that's safe and there's no real mind game to it, its just wait and see when someone risks a more unsafe move. That 'after you, no no, after you' type of play WAS a boring aspect to the game.

This quote shows that there will be more mind games going on -- no more mindless BB spam. Now, you have to make that decision as the attacker -- go for single B and be safe from JG? Exploit my opponents use of JG and go for a throw/low? Use BB to keep my opponent honest, who hasn't used JG? Of course, I might be wrong, but how is that NOT good? It seems to make unused strings, like Xianghua's AAB, AA4B6B worth trying out again.

I was kinda hoping that she would've had a first look at Leixia, but I guess her model wasn't ready yet.... :(

The only thing I didn't like (or, rather, hated) was the prospect of yet another overpowered Ivy. GUARANTEED grab CE?? No start-up (from what I read)?! Huge damage payoff? That's straight garbage; that should be painfully obvious that there should be some kind of risk to using it. I also wish that they keep just a little bit of the execution barrier up for characters like Natsu and Ivy, but hey; that's me.
 
GI normally doesn't guarantee anything you can still be re-GI. And actually not being able to re-GI your opponent because you have no meter is pretty broken. You could basically guarantee a full combo just for doing a GI. As they are I think these two mechanics can be problematic. Reversed I think they make more sense.
Yes! that's what I'm talking about! re-GI. If it comes to that, it's anybody's game. That's what's making it so exciting: the clash of strike, block, and parry at any given time and due to nothing but the player's focus. The fact that these three can happen at any point is why SC used to be so intense. The fact that it was actually nothing but our wits that won the match is what set SC apart from the rest!
 
Mixed feelings about GIs being different input... also no more low impacts? Yikes. They might be restructioning the button input a little bit to give new comers a chance. Too bad it wont work.. muhah.
 
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