Kayane's Hands-on Impressions of SC5

I'm concerned that the gameplay is going to end up being tentative tappy-tap based junk where people are always on the lookout for retribution like DOA. And hopefully the animation will change because right now it's the sole strange animation in an otherwise smooth game.
 
Yeah I was considering it. If there are no 1GI (my favorite) or 3GI, Wouldn't that reduce the mind-game as most people are going to attack low?

For gods sake read the blog. Its possible to JG lows, so no you cant spam lows. Is it that hard to understand? Why does everybody talk this low-spam nonsense?
 
Some people need to learn how to read.

"It is also possible to JG lows by doing 1G, too."

I dont know why people think they can spam lows when you can just Guard them and get into the same situation as it would have been with a regular GI.
But there are no risks to attacking low if you can't GI low. If I attack you and you're blocking low, so what, I know you're either going to get injured, or block and get pushed back. No skin off my nose!
 
The biggest issue right now is GI and JG. The meter use should be reversed. JG pretty much allows you to go right through an attack so IMO it would make sense for that to require meter. That being used endlessly could be pretty dangerous. Applying pressure would be changed completely because you would have to avoid being JG. They implemented a guard break system but you can simply JG when your opponent is trying to break your guard. The only thing you could safely do is B B A A B. Any move that has follow up animation would be too dangerous to use against a smart opponent.

GI normally doesn't guarantee anything you can still be re-GI. And actually not being able to re-GI your opponent because you have no meter is pretty broken. You could basically guarantee a full combo just for doing a GI. As they are I think these two mechanics can be problematic. Reversed I think they make more sense.

Everything else sounds good IMO. ZWEI I'm assuming wont have unblockable setups with EIN. EIN's moves will likely end up being special mid to avoid problems. By doing that there's still great mixup potential just nothing guaranteed. The unchanged characters I think will have changes later.

The game will still be playable if GI cost meter and JG doesn't but I think it will have a negative impact on the overall gameplay. Not saving meter to GI will be stupid because you will be open to guaranteed combos. The whole point of a meter system is to make you pick and choose what to spend meter on. If you make one thing too important it defeats the purpose. And being able to JG endlessly could be truly problematic. So many moves could end up being useless. A JG can guarantee damage making it too much of a threat.
 
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