Worst Gameplay Mechanics

It's hard for me to come up with criticisms of things after the fact, because after they annoy me and after I get angry and say "what a lousy mechanic." and analyze why it's a lousy mechanic, I put the game down and forget all about them. Maybe it's part of my forgiving nature, maybe I ditch the memories because they make me unhappy, or maybe my memory is just crap, but whatever it is as much as I'll complain about something when I'm watching or playing it when I walk away I will eventually forget what bothered me in the first place. Unless I run into it again. Then it all comes flooding back to me.

I will name three that come to mind:

1. Third Person Games where things can shoot you from off camera. If the developers themselves have FIXED the camera angle this is an even more appalling sin.

2. Escort missions. These vary from delightful in rare instances to frustrating or horrifying as the norm. Whenever one of these comes up in any game I think we all breath a collective sigh of resigned frustration.

3. Scarcity. As something you encounter in life, it is expected from time to time as a matter of practicality and always unwelcome. Nobody likes going to the store and finding out something they wanted or needed to buy is out of stock, nobody likes opening the fridge to find out the milk is all gone and nobody likes waiting in line to access a limited number of anything. As something you encounter in games it is all together baffling. You have the option of removing one of the least enjoyable aspects of life and you choose to include it? As Penny Arcade's Tycho once said: "This is like receiving a magical box that can create anything you can dream of, and the first thing you make with it is AIDS." This pertains to ANY and ALL instances of scarcity in games including and not limited to:

A Limited supply of XP available.
A finite supply of currency.
Anything that requires you collect materials that are not readily available.
Any material that has a one in six million chance of dropping.
Any game with a limited amount of health restoration.
Any game that only allows you to save a limited number of times.

The problem magnifies in RPG's where you have multiple teammates. If you see a sword in a shop and a gun in a shop, but there will only ever be enough money to buy one or the other, one team mate will suck, forever. If XP is only shared when somebody is in the party and there's only so much to go around, everyone will eventually be 6 levels below the main character.

As a paragon of bad design decisions, Silent Hill 4 included all of these scenarios in one convenient place. I thought it had some nice ideas, I would have liked to have finished it... but I don't hate myself that much.
 
I never really liked, in fact, I hate side scrolling levels. I seriously do. My least favorite levels in Mario 2D plat formers are levels that move and force you to go along the path. It's bad enough I got to find and collect six large Yoshi coins to unlock secrets but then you're gonna force the level on me so I have to play it through twice as much to memorize where they are? ASS!

Beast Mode in Bloody Roar 4. It baffled me why they changed it from 3. It's like the best strategy was to immediately go Beast so that you don't lose health when being hit, then when you lose all beast gauge and get that ass beat as a human, turn back into beast before you die to extend your life bar. Unless you where winning, supers where meaningless. Course, that game was just bad all together. ASS!

Arcadey-Sim racers. Why? Project Gotham Racing is prolly the closest to getting it right and even then I didn't enjoy it. People love Burnout for it's arcadey ness. People love Gran Turismo for it's Simy ness. People don't like NFS Shift for it's sucky driving mechanics. Least I don't. ASS!

Adding features and then taking them away. Example. I like Halo 2 and dual wielding but why they decided to removed that game play mechanic and future releases like Reach? Instead of trying to be Halo 1, be better. ASS!

Tacked on multi-player. ASS!

Sonic going lycanthrope. No... ASS!

Shooting in Sonic games. ASS!

Super Smash Bros: Brawl. Oh this one is going to be EPIC! Before I mention this, though, I would just like to say...

FUCK YOU, SAKURIA!

Yes I'm talking about "tripping" at random. ASS!

Mineral Scanning in Mass Effect 2. It's only tarnish, IMO. ASS!

The sequal of a game that takes away all your powers from the first game. WTF? If memory serves, Banjo-Tooie let you keep all of Bear and Birds moves from Banjo-Kazooie and then added more. So how do we forget moves? Samus, seriously? You lose and re obtain the same powers every game! Keep yo shit on lock, bitch! ASS!

Ninja Gaiden suicide enemies. Fuck them. Especially Ninja dogs... ASS! That actually did bring challenge to the game and I might just be raging on that one.

A.I. Partners that just stand there. I'm looking at YOU Sheva of Resident Evil 5! I gave you a mother fucking TMP for your to spray some crowd control not to sit there holding it as you decide how close you want ONE zombie to get before you lay lead in his head and shoot it while it's down! ASS!

Default Inverted controls; and more so, LOCKED inverted controls. No, most of us are not pilots for air craft. Should never force anyone to use inverted Y-Axis. Down means down. ASS!

Invulnerable rejuvenation states. Specificly regarding to Yakuza 4 with the last Side Story you had to fight bosses that became invulnerable to damage and recovered health in heat mode while also not flinching to attacks. That's some bull shit, Sega. ASS!

All I can think of for now.
 
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