Basic Q&A Thread

Perhaps this should be in the Cassandra section of the forum, but since it's a noob question I'll post it here:

What's the difference between 236B and 236:B? Since these moves seem to be quite important in her move set, I do wish to learn them both. When I'm doing the sequence, Cassandra usually thrusts her shield forward quickly.. so which one am I doing? And how is the other one supposed to look like? Thanks in advance.

":" indicates a just frame input. When you perform one of these moves, your character will flash white, it's all about timing. There's really not any difference between 236B and 236:B (except the white flash), they are good for ring outs or wall splats or overall punishers, but usually you should use 236(B) or 236:(B) (hold down your B instead of tapping it), they both will stun your opponent on normal hit and 236:(B) will launch them on counter hit. 236B does more damage, is one frame faster but has worse guard recovery than 236(B)
 
":" indicates a just frame input. When you perform one of these moves, your character will flash white, it's all about timing. There's really not much difference between 236B and 236:B, they are good for ring outs or wall splats or overall punisher, but usually you should use 236(B) or 236:(B) (hold down your B instead of tapping it), they both will stun your opponent on normal hit and 236:(B) will launch them on counter hit. 236B does more damage, is one frame faster but has worse guard recovery than 236(B)

Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this:

236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater?
And I assume the same goes for the difference between 236(B) and 236:(B)?
 
Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this:

236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater?
And I assume the same goes for the difference between 236(B) and 236:(B)?
Exactly :)
 
Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this:

236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater?
And I assume the same goes for the difference between 236(B) and 236:(B)?

According to Cassie's frame data, both 236B and 236:B have exactly the same properties, you just get more flash from the just frame version. So there's really no need to learn it. Usually the just frame moves are better, but not in this case. Some just frame moves have more strict timing than others, Cassie's 4BB:A is one of the easier ones (the A doesn't come off unless you hit the JF window).

http://www.8wayrun.com/wiki/cassandra-frame-data-sc4/
 
Actually Cassie's 236:B JF has ridiculous juggling properties (You can hit an airborne opponent like 5 times before he can get out of it), definitely worth learning IMO. You cant always go by frame data, for example Voldo's 66:B has the same speed, less damage and Soul gauge damage than 66B, but it is pretty essential in terms of punishment.
 
Back
Top