EGMi Cover Story for Soul Calibur V

als:
While I strongly suggest making your voice heard (and as I keep saying, being very detailed in the way you communicate), I do not feel "twitbombing" is really going to get your the attention you want.
1. a hostile act would paint you as a fanatic
2. there are only a tiny number of fanatics in any group
3. attempting to please fanatics never succeeds
4. etc., etc.

Effectively you stomp your own dick to try to make your prom date swoon.

Jax:
Ah... gaming producer and movie producer are similar and different... also you're evaluation is a little off. Your listed producer is what is the "executive producer" for either or. For gaming, the producer is the guy that assembles the team, keeps them working on schedule, irons out the spec, etc., etc. The director handles the actual direction (execution of the finer details).

gats:
I agree that I could be cause for concern and people should unify their voice accordingly. But, personally, I'm not that concerned myself.

Also, I want to point out that the bad balance decisions of AE were not made for the reasons you're speculating... what Ono said what he made certain characters buff to get people to play them, not because balance is boring. Chess or Go are perfectly balanced and nobody finds either boring. I think all people who design competitive games need to remember that.
 
Since people are flipping the fuck out over his SF4 comments. One of the things that made SF4 interesting was how good decisions were often rewarded better. Even among the lower tiered characters. In the end, this actually allowed the people who deeply knew the game and matchups to do decently even if their character was essentially shit tier.

SSF4 as a result of being better balanced (mainly due to damage nerfs) lost some of that flavour. And that is what he is talking about. I suspect this is also why he likes 3rd Strike. Since good reads alone can get you relatively far in that game even when the tier list is so lopsided.

And please don't talk about Vanilla being comparable to AE in this situation. Vanilla Sagat despite being overpowered took an incredible amount of effort and knowledge to play at that level. Whereas with Yun, even a basic understanding of fighting games will be able to net you wins against more experienced players simply because he is so simple. This is the reason veterans shit on the game so much when they never complained that much about vanilla.
 
Also, I want to point out that the bad balance decisions of AE were not made for the reasons you're speculating... what Ono said what he made certain characters buff to get people to play them, not because balance is boring. Chess or Go are perfectly balanced and nobody finds either boring. I think all people who design competitive games need to remember that.
I was more thinking at Yun
Think, there was UberSagat
They killed UberSagat and changed with still good Sagat
Wow uberpowered was fun, welcome YUN! :D
 
Funny i partially agree with you my way of think was exactly... and now we have Yun,even worse than Sagat

And please. No excuse for Vanilla Sagat.
Require technique? Flash news,nearly all characters require tons of technique at some levels,but Sagat was still fucking wrong :D
And, if you know how use Sagat,in SSF4 is still dangerous, is not like they cut one of his legs.
Yun is wrong more like vanilla Ryu (and i'm even a Ryu player since SSF2) or SC4 Amy,and yes i hate it even more
Is this the type of shit that in a BeU should not happen, for the rest 2nd time ii agree with you, i like more high damage of SF4 over the overall nerfed SSF4 version, but i will never come back to a cast with uber tier 248km over the shit tier,make no sense have many characters

And i even like the challenge of play as low tier (one of my chars in SSF4 is Dan) but as long the disadvantage is "fair".
Dan have still a fuckton of options... Rock no (or better he got options but still is'nt competitive)
I like so much his crouch/ground throw game and mix it with a lot of throws against people fear to go to the ground.
But still at equal skill people open your ass because imho his moveset is not balanced
Why? Because is Rock and they don't care about Rock (and i like Rock,but never was a my main)

And as long your work is balancement... well,balance.
Amy? Want keep her for noobs? Nerf her. Want keep her very strong? Make her harder to use. Rock is that worse? Find a way to buff him, working on options or frames or damage or a magical afro wig. Keep uber uber and poor poor because is fun have just no sense
 
You need to relax. SC is going to be fine.

Maxi: twitterbombing may have been too harsh. I didn't mean to be rude or disrespectful, just make sure your negative opinions on how the comment appeared are known. The other issue is the level of detail I'd want hardly fits in 1400 characters, let alone 140. ^_^

We don't need to relax. The only way Daishi is going to know our reaction is if we really let him know. Just be respectful, he is being gracious enough to be open to us.

There's no guarantee there's going to be a SC6 to fix any mistakes SC5 makes, and SC5 is a radical change from SC4. Therefore, we need to do our part to give feedback, so that poor design decisions aren't made in SC5. This means giving feedback to things we hear, good or bad. They are going to make accidental mistakes as is, all designers do, what we don't want is them making design mistakes because they think it's what we want when it's what we don't want.

As fans of the game, and with Daishi and Namco being this open, we need to do our part also.

As for challenge of using low tier? You can always get that challenge with a sandbag character, or by playing folks much better then you. I don't need to be further handicapped just because Namco decided my favorite character was going to be a gimp. (Can you tell I mained Mina yet?)
 
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