So uh, hey...

What you should do instead is take a character with a decent AA, BB, and grab. I recommend Yoshi. Play against the computer for a while using just those moves. Your basic algorithm is this: if your attack hits, attack again. If your attack is blocked, then block. If his attack hits, then block. If his attack is blocked, then attack. When you attack, you can use AA if he is stepping, BB if he is crouching, and grab if he is just standing there guarding. Once this is natural to you, go do this online. Just using these moves you should on a decent connection be able to win 40 % or more of your matches.
I first came to this site at the recommendation of someone who beat me online playing roughly like this. I've also heard the training style or a reasonable facsimile suggested, even though I've never tried it myself. It sounds like a great starting point to get your game up quickly.

For goodness sake nirf - trust me, Walls of text are just intimidating - just link appropriate threads with info and keep it short and sweet. I'm a vet player and I got information overload from your post.
The truth is never simple. If you hold on to any hope of finding it, nuance and intelligent articulation are your friends.
 
Yes but this is a learning process - you can't just give him a tidal wave of info - it won't sink in as well. Let the guy learn at his own pace, quickly or slowly, what does it matter?
Don't get me wrong, I agree with you, but I feel things are being rushed slightly - it's like your trying to make him Signia in 5 minutes XD
 
Wow! Thank you everyone for the warm welcome. :) Especially Suirad, Toofbrush, norik, and Nirf for their detailed answers. I don't mind walls of text, so long as they're formatted. :3 And give Pocky Yoshi my regards.

So far I've taken a liking to Talim, Tira and Xianghua, but I'll look at Siegfried. Heavy characters aren't really my thing, but it would be nice to use someone who can actually deal damage. I think some of the basics might be a problem for me. I understand a lot of it in theory, but still have some trouble say with blocking both lows and highs, and consistently. And also, getting stuck in what I believe are tech traps? It seems I can't get off the floor fast enough to avoid getting hit by another attack. So practise practise practise, huh? Guess there's no way around it. XD

Uhm, I'm a chick, by the way. Surprise, surprise. :p
 
Uhm, I'm a chick, by the way. Surprise, surprise. :p

I for one was not surprised, you know how they say men and women have different handwriting? They tend to have different posting styles too!
Also, hello and welcome to 8wayrun, if there is anything you need, feel free to ask here or PM me (read: not a white-knight, I just mod here and take care of the newbies).

-Idle
 
You may want to hunt down some moves that have multiple properties attached to them. Nightmare's 11K does a lot all in one move (ducks highs, hits mid, and knocks the player down on a counter hit). Kilik's B+K 6B 41236B combo guard-impacts, beats strafe, and can be stopped and mixed up to grapple or some other attack, and can ring out the opponent. I like to call these "core" moves because they will make up the skeleton of your moveset.

It seems I can't get off the floor fast enough to avoid getting hit by another attack. So practise practise practise, huh? Guess there's no way around it.
Yes. Example: If someone is rolling around on the ground then Nightmare's Grim stride KK will mess them up, but then there are some moves that you'll want to stay on the ground to avoid.

Anywho welcome
 
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