Ultimate Marvel Vs Capcom 3

So I've been playing this the past three days and here's what I have to report:

The game is ridiculously easy to play. Combos kinda demand you don't get to hit-check though. But it doesn't matter because almost everything is safe so just throw shit out there.
The inputs are so simple I feel like I'm cheating. I wonder who needs simple mode? I feel sorry for them.
Dante's jab is so slow.
Sentinel is overpowered. Ridiculously fun to play. But overpowered.

I want to play Dante. I found a 400 plus point air combo for him that looks like some kind of Ragna shit with mid-air killer bee to re-pop, but his jab is so slow when he's not in devil trigger. I'm getting smacked in the face before it comes off. Tried out ranging but then the pop-up misses. Advice?

Is there a point to Spencer's hook in combos? Heck is there a point to Spencer?
 
Omit a normal from Dante's starting BnB into launcher. Also, your average BnBs should be doing around 500k at the very least lol. Hitchecking is actually really important, because A: the generic launcher for many characters are deceptively unsafe on block, and B: Pushblock can easily make you whiff moves and give them a guaranteed punish.

Spencer's hook can hit the opponent OTG to continue combos. The assist version can also be used to extend combos (Requires experimentation). His Bionic Arm super has a shitload of invincible frames, a stupid hitbox, and can be DHCd for more damage or to make it safe. He's got above average health and a command throw that leads into more long combos. He also has a fast overhead that he can combo from with the right assist. tl;dr he's a training mode character but really fucking good if you can get him down.
 
Omit a normal from Dante's starting BnB into launcher. Also, your average BnBs should be doing around 500k at the very least lol. Hitchecking is actually really important, because A: the generic launcher for many characters are deceptively unsafe on block, and B: Pushblock can easily make you whiff moves and give them a guaranteed punish.

Spencer's hook can hit the opponent OTG to continue combos. The assist version can also be used to extend combos (Requires experimentation). His Bionic Arm super has a shitload of invincible frames, a stupid hitbox, and can be DHCd for more damage or to make it safe. He's got above average health and a command throw that leads into more long combos. He also has a fast overhead that he can combo from with the right assist. tl;dr he's a training mode character but really fucking good if you can get him down.


I got all bent out of shape because you assumed I was tossing out launchers and you explained pushblock to me. But you know what? It's not worth it. I'm sorry my combo is lol worthy to you. I haven't really delved into strategies yet because I'm on a rental and didn't think I'd get serious with the game. I only asked because I thought here I could get some quick casual advice without somebody "lol"ing at me for not being pro and you do it in the first response. Sigh.

As for the rest, thanks. I mean it. Useful stuff.
 
I've been experimenting with various other teams and ideas. Varied results, but I do believe my main problem is I'm too excited and aggressive when playing and end up fucking up most of the time. I do not think I've ever tried to play calmed down yet.

Something about this game. I REALLY want to attack even when I know I shouldn't.
 
Ghengis, you don't have to rely on Dante's jab for a hit confirm. In fact, you can rely on his standing M if you'd like, it has a lot of range and very good speed for a medium hit. You can also use 6H for his jab of death, which can chain into several different moves. The good thing about Dante is that he has so many starting points, it doesn't need to be his light attack every time.
 
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