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A Wii exclusive would be terrible. A Wii version would be alright, though no one would play it due to friend codes.
 
Once you get it down, I'm sure you can spam it just as easily as a double half-circle. It would be easier for people to learn the double half-circle, yet I wouldn't say the motion is less "long".

You are pretty much explaining the argument why the move notation needs to be changed with those comments.

"Double circles can still be done quicker and would open the move to spamming still." and "can now do it consistently on pad and stick without any telegraph or set up" to me are contradictory statements. If you can do it consistently without any telegraph or setup, you can effectively spam it yourself. It may have taken you plenty of work, and I'm sure you would be a little frustrated if that work got marginalized (and given how Ivy changes as much as Athena's outfit in KOF, Ivy players have a right to complain) , but this would make more people able to do the move period, which would encourage more Ivys, without overpowering Ivy. If for some reason it does overpower, you can balance Ivy plenty of other ways. Bad design is bad design, no matter how iconic.

This is not a criticism of you, Ivy, or your gameplay, just the logic behind your defense of the motion.

I agree with this. I think most of they people who will buy SC5 will be at an intermediate (i.e. people who like SC and fighting games in general, but not pro). They don't want a game where any old button basher can pull off all the best moves, but want to be able to do all the moves themselves consistently with a bit of practice.

In SC2 on the GC, I could pull off SS/CS consistently, but would have to buffer it into moves to avoid the telltale twich. However, I think with the more difficult input and reduced window, I find it difficult to pull them off consistently enough on the PS3 pad, which less fun and more frustrating.

If a move is too powerful, they can find other ways to either make it less powerful, or limit the situations you can use it in so that it requires a lot of setup. I just don't think that making the input really difficult is the best way to balance fighting games. Although I guess it's one of those things where you're never going to please everybody.
 
A Wii exclusive would be terrible. A Wii version would be alright, though no one would play it due to friend codes.

I mean just look at poor tvc, sick game that pretty much no one plays anymore. But the announcement of a new SC is very welcome, it was always my favorite fighter, and I look forward to actually learning how to play the new one. Hopefully they step their game up though, this ain't 08 where it was pretty much the only fighting game on the market.
 
New Fan Art from Eggboy13!

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