SUPER Street Fighter IV! Official Discussion

Good thing these new ultras added the much-needed whirlwind and tornadoes. SF4 was definitely lacking in that department.
 
shush son, you ain't killin my month of fun the game will bring me.

condor. dive. that is all.

Yeah, try a week of fun, or less. Unless T.Hawk has some magical tool to get around gay ass SF4 style turtle zoning that I'm unaware of. Because Gief sure as hell didn't.
 
If anything that SSF4 fixes, it would hopefully be that actually implementing hit stun and block stun back into the SF series.

I do not know of any Street Fighter game has ever had as many weird cases that SF4 has had. Heck, the whole reason the game is so much a turtle-fest is because there's no block or hit stun. Street Fighter 2 didn't have this problem, Super Turbo didn't have this problem. The Alpha series didn't have this problem and the Street Fighter 3 series didn't have this problem.

It would also be nice if SSF4 actually implements a "real" combo system like 3rd Strike did. Granted, Street Fighter doesn't need a heavy combo system like Blazblue or Guilty Gear or Killer Instinct. The little land able combos found in 3rd Strike (not overly heavy execution-wise ones) worked well for the series. Street Fighter, in my opinion, works well without a heavy focus on combos. At the very least, though, they should make combos substantially easier to execute ala 3rd Strike. The ridiculousness of having to know what a Cancel, a Link and a Chain are is stupid (especially considering the fact that chains are a series of links). As I recall SF4 was supposed to be beginner/user friendly, but Blazblue, with its numerous gameplay systems is substantially more friendly than SF4 is.
 
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