I actually didn't mind playing SF4, but I don't think it's that great of a game either. The game isn't hard to play, you just have a smaller window to hit combos. It may be more technical than what some people are used to, but just practice for a day and you'll get the timing. It's a game of spacing and I understand that, but that doesn't really equal to skillful playing in my book.
Anyone can pick Sagat and Ryu and spam fireballs till you have to jump in. I just don't see the depth of the mind games in this.
Your options:
1. Fireball to keep them zoned out. If they jump in, combo them
2. They get close to you, continue hitting low or hit low and walk in and grab them while they are in blockstun.
3. If your low hit connects, chain the rest of your combo
4. Spam their good move. It's ok, everyone only has like 3 or 4 moves so nobody will care
I play Akuma and I mostly do air fireballs in a match until i make them jump the wrong way, then bam, you're combo'ed. Now that you lost health I can keep jumping back and throwing fireballs.
Effective, but not fun to me
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Most of the people who were actually good at Halo liked the first one better. It concentrated more on the more skillful player having the advantage. Now's it's all about picking up equiment and other shenanigans