@Windstar: I think your problem is that you try to anticipate your opppnent's actions rather than reacting to them. It's a bad habit I've seen mostly in online intensive players. I suggest you stop playing online and learn through tournament play. Forget about talking to top players and simply PLAY them, you'll learn twice as much and twice as fast, and suddenly winning both on and offline will just come naturally rather than seeming like a chore.
I played competitive tourney Tekken players back when Tekken 5 was out. I ended up with somewhere around 180-200 losses on my card, with somewhere around 8-15 wins. Course, I played Jin there as well.
Again, it doesn't matter who I play, whether they are skilled or unskilled, I still lose. It isn't a matter of whether I'm anticipating my opponent's moves (in fact, it's probably the opposite), because I can predict what my opponent will do in a skilled match-up. In a recent series of matches with Nyawu (despite slight lag ruining our combos), I was able to predict many of his Lei's attacks and set ups. I still lost when it came down to it, but I didn't lose nearly as badly as I tend to.
I now have over 200 losses with Leo and 32 wins. My win record is improving, but it's hard to say if skill/execution is a factor, or if its unfamiliarity with that my opponents have with Leo. As many re-matches end up brutal losses on my part.
I've uploaded new replays on my character, you're more than welcomed to look them up on my PSN - add me as a friend - whatever. If you want to help me improve my game, I'm more than open to advice. At least look at my replays first, before you guess/estimate what my issues are. All my replays are 4/5 bar matches without lag (or very, very little). I can't show you offline replays, but they are pretty similar by comparison.
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First of all I play Leo and her juggles arn't hard at all especially the one you just listed. BBP (d/f+1+2 etc) isn't really neccessary. I've learn it and barely ever bother using it. The timing on it aint too hard just after the second hit you have to immedeiately do the QCF. You can do the first 2 hits on d pad then go to the analog if it makes it easier.
But main reason i don't use it is:
the way you pick up with it is odd. You have to dash a certain amount for it to pick up. Too much or too little it won't pick up.
Her d/b+4,1 does pretty much the same dmg (i have no idea why since its only still 40 on clean hit by itself) or at most about 3 less and is much more reliable and easy to pull off. Your not gonna mess this up like you wud inputting the QCF on BBP too early.
Combo u shud be using off of u/f+4 or d/f+2 =
launcher f+2, b+1,4~df u/f+1 b+2,1+2 dash (quite a big dash for second hit won't whiff) d/b+4,1
Does virtually the same dmg you listed but easier. Note the d/b+4,1 won't work if u bound with d/b+2,2
Her KNK cancelling is really easy. Once you know what to do u can get it down in a few mins.
As soon as you do b+1,4 either tap of hold (i like to hold) then input u/f+1 and i usually mash on the uf+1 to be sure it comes out. Make sure you doing it right by checking after you do the d/f leo does wot looks like a crouch dash forwards. You shud be doing u/f+1 straight away tho and barely see this.
Also sum random tips with Leo:
Don't use BOK too much its gimmicky and pretty bad. Might as well just do ws2
d/b+2,2 is really good. I don't use it in juggles but on hit (or ch cnt remeber) it gives you nice advantage. You shud porbably mix it up after with hopkick or a low.
KNK 2 is a good move which lets you juggle on ch. Use it since its fast to catch ppl trying to hit you out of KNK.
d/b+4,1 is the really quick low sweep don't be afraid to spam it out.
d/f+1 is her standard quick poke since its nuetral on block.
Anyway if u want im up for some games on psn some time add me.
Thanks for the tips. I'm not actually using KNK 2 much, but I've started getting it in some mix ups. Right now, I mostly use KNK 4 and KNK 3. Players have a tendency (so far) to eat the low on the first run then eat KNK 3 and I get a free juggle out of it. I've recently learned I can go into KNK from CD 2, but I've been wary about putting it into actual play.
Right now, I use CD a lot and score a number of mix-ups from WS and standing. Works pretty well, but I'm afraid many of my current WS game is pretty obvious, since I used CD1 as a timing move to better prep for WS attacks. I can't quite get iWS stuff down yet (at least, nothing outside of WS 4). Still I mix up CD1 and CD2 and since I can instantly get WS 4 and WS 3 out of CD, I do all right for now.
I've been using her low stance (BOK apparently it what it's called?) a couple times. Not too often, just enough on the oki/wake up game to prep BOK 1, which gives a nice stun on CH and leads to a free launch and combo. BOK 3 is pretty fast and catches side steps, and it's anti-low so I like it. I'm working on a mix-up game between BOK and d/b 4,1. Lately, d/b 4,1 has been a bit unsuccessful so I'm looking for another mix-up from that.
Outside of that, I jab with 1,2(3) and use 2,2 as a 10-punish. It's unsafe, but it's only jab-punishable so I'm not too worried, yet. Plus, everyone continues to eat it. For something with longer range, I use u/f+1,2. I don't use a lot of the stance transitions (like from jab) and I don't go into CD from KNK because of fear that I'll be jabbed out of it.
I'm not sure what to do after low-parry, the bound time seems too short for BBP and d/b 4,1 doesn't seem enough. I'm not sure if I can CD into WS+3,1,2 fast enough.