Street Fighter 4: ....Screw it, I tried.

*This is my opinion*

SF4 = EPIC FAIL

Slow, boring, gimmicky ass shit, THE FUCKING MUSIC??!?!?!? (I can feel it coming over me, i can see it all around me????), Horrible looking characters, easy ass moves, about 1/2 inch of depth. Pretty fireballs... that's it.

Waste of $3.95 rental.
 
*This is my opinion*

SF4 = EPIC FAIL

Slow, boring, gimmicky ass shit, THE FUCKING MUSIC??!?!?!? (I can feel it coming over me, i can see it all around me????), Horrible looking characters, easy ass moves, about 1/2 inch of depth. Pretty fireballs... that's it.

This is coming from a SC player? Oh the irony.

You're free to criticize the game all you want. But to criticize it for reasons that can EASILY be used to criticize the very game this forum is dedicated to? That's comedy gold my friend.

Good one.
 
This is coming from a SC player? Oh the irony.

You're free to criticize the game all you want. But to criticize it for reasons that can EASILY be used to criticize the very game this forum is dedicated to? That's comedy gold my friend.

Good one.

I have to say, i can't even come close to understanding how you feel that. I could see gimmicky with the star wars characters, i'll give you that. Buttttt... How could anyone say the characters in SC4 look bad.... and depth? You are saying that people would dare say there is no depth to SC?? That is crazy talk, i'm not talking about stories here, i'm talking about combo systems, frame data, Just frames, anti char strats, GI, stances, soul gauge system, and painful executions. Now, the music in SC4 i actually like but that has little to do with the gameplay and not as important.

Now Here's SF4, Hold back... focus attack... little combo... fireball... fireball... whirly spinny shit... repeat.

Again my opinions but i dont think you can even come close to comparing the two's downfalls.
 
Execution is not depth, and if that were the case, soul calibur would be one of the least deep fighting games in existence anyways...
 
Back
Top