Turn Your Voice Into The New Game.

filthierich

[09] Warrior
I would like to start by saying Happy New Years! I hope that people are excited about the news and just want to move forward and put this gig into gears. I need to hear your thoughts on a concentrated level about the new game coming out. With that said, lets use this particular room for discussion of what you the fans / competitors / organizers / moderators / admins want in this new game.

Try your best to keep me informed as I will be working hard to really ensure that the voice of the community is heard. Everyone deserves a chance to speak their mind on things, my role here is to make sure that your message doesn't fall on dead ears.

Stay on topic : What would make the next SC game GREAT. details details details... Take care everyone.

FilthieRich (www.twitter.com/filthierich) (www.facebook.com/soulcalibur)
 
Since this is just my dogmatic statements, I'll bite.

Team battles would be great. All those single play stuff from SCIII or SCII would be nice(Survival, fun stages, etc).
Since there's Soul Critical finish, why not add an element of surprise? Like the soul charge (from SCII or SCIII) with the cost of sapping away some of the soul gauge for a little more to worry about when fighting. Story needs to be done to the bone. I don't like half done stories without proper explanations(looking at you SCIV). Like what happened to Hwang, EdgeMaster, Olcadan, etc or what not. Would think of more, but I'll let everyone else discuss since I don't have much to say.
 
Talking about changing the game mechanics can be difficult because we can't know what direction the creators want to take. But I would like if they don't use SC4 forward step, or rushin step. It's way too fast they're was nothing wrong with the old one.
Of course I would like the return of guard retreat and guard advance as well. I like that parrys can wall splat you on a wall, I don't like that they drop you to the floor.

Things in Tekken that were in SC2...bring these back.
Wall Jumps into attacks.
While landing moves.
Cancels, or the various canceling of moves, adds a lot to game play.
And launchers into juggles. SC used to have juggles where did they all go?

A new feature I would like to see in SC4, is 4 player vs.
That is 4 people 2 vs 2 online or offline, in one match with 4 controllers. I hope we can use the switch feature in some serious vs.

Also instead of having one universal input for critical finishers, can we get actual inputs. And maybe getting CF doesn't mean instant death but, like 60% damage or something.
 
Make the return of Soul Calibur: Broken Destiny Critical Finish Guard Breaks.

Perhaps have the option for tag team battles like the ones in Tower of Lost Souls in Soul Calibur IV single player but instead in multiplayer matches.

Perhaps have Critical Finishes be different in terms of winning a round versus winning the whole match.

In other words, have a special input for a Critical Finish that ends the match; although, it must be a somewhat complicated input to perform the move and end the match.

Also, maybe mark the return of Ocladan sort of like Tekken's Mokujin.
 
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