Supreme Commander 2!

Jaxel

Administrator
So I loved the first Supreme Commander game... It was essentially the sequel to Total Annihilation, arguably the greatest Real Time Strategy game ever made. Unfortunately, there is no way SupCom will ever be as popular as Starcraft, because its not made by Blizzard, and the game isn't about "micro"; it has always been about "macro". "Micro" is more about tactical ability; while "Macro" is more about strategic ability. Being able to submit 300 clicks a minute isn't going to make you any better in SupCom than someone who can only submit 60 clicks a minute; not when SupCom had an in depth queue system that let you give orders to the likes of "build this, then this, then this, then this... etc". Because of this, the game is more about the strategies you use, and not the speed at which you can do it.

Not to mention the games were very long. While in Starcraft, a 30 minute game is considered a long game, in SupCom, a 3 hour game is considered short. The Rock-Paper-Scissor effect is also way more powerful in SupCom than in any other RTS. In Starcraft, if you have 10 units against another 10 units on the opposite end of the RPS, even though you will lose, you'll take out about half of the opposing units. In SupCom, if you are on the losing end of the RPS, you'll be lucky if you take out even ONE. Again, this leads to more indepth strategy, as you can't just make one type of units and hope to take out the enemy on pure numbers and attrition. You need a true counter-strategy and base defenses are pretty much always on the winning end of the RPS. The 2 trailers below are in-game.

[youtubehd=Supreme Commander 1 Trailer]0UvUbnEenGE[/youtubehd]
[youtubehd=Supreme Commander 2 PRE-ALPHA]JbKNG72_FIY[/youtubehd]
 
What? No one cares about a good RTS anymore?

Talking about the length of games, you get to see the Monkey Lord Spiderbot at the end of the trailer for the first game. With your Commander maxed out on engineering, it will take 15 minutes to build one. If you throw in a maxed out Sub-Commander, it will take 11 minutes, throw in another one and it will take 8 minutes, then 6 minutes, and finally 5 minutes for the fastest build if you are using your Commander and 4 Sub-Commanders. Needless to say, if you see 3 Monkey Lord Spiderbots storming the battle field... you start using your nukes. Your men aren't going to beat them anyways, so may as well sacrifice them to the greater good.

There is also a UEF experimental building called the Movar Cannon. Another thing that takes a long time to build. As soon as it gets finished building, everyone in the game will hear a loud "PTHUMP! PTHUMP! PTHUMP!", as 3 shells get shot into orbit. Everyone knows whats coming, but no one knows where. Players just wait and see, and hope to god their don't get shelled from outer space. TWO MINUTES LATER the shells finally come down and hit their target, utterly obliterating anything and everything in it's blast radius. And of course, the Movar can fire off another round of shells every 5 minutes.
 
The game is out... and it is PHENOMENAL!

Unfortunately, right now it's only available on STEAM, and the more I use STEAM, the more I love IMPULSE. IMPULSE is a highly superior service, with better software; and STEAM has known problems with Windows 7 that aren't being fixed. Both Supreme Commander 1 and Total Annihilation, as well as Demigod are all available on IMPULSE, so I imagine it won't be long before SupCom 2 comes to the service.

I've only played the demo for SupCom 2, but I won't be buying the game until IMPULSE gets it.
 
Glad you're so enthused, but the first Supreme Commander was an awful, terrible, bad game, and the second one doesn't look much better. Also being developed for consoles is pure fail for an RTS.

And I enjoyed TA in its day. But it died when it should have. I mean, doing nothing but simcity and building base defences is fun and all, but it doesn't have much lasting appeal.

Hard counters are also pretty dumb in an RTS, as far as I'm concerned. I greatly prefer soft counters and tactical play.

But it's got STRATEGIC ZOOM. And you can build a billion units! And people who fail at RTS can sit in their base and just daisy chain defence structures for hours. Good times.
 
You must not have played the game much. While yes, point defense will destroy the majority of the units in the game, there are a few units that can take them down with relative ease. Which of course brings me back to what I said in the first post about the hard counters... and how you need good strategy in your unit selection. For instance, one Fatboy will destroy several point defenses without much effort. If you have enough other units to use as "cannon fodder", your Fatboy will take little to no damage.

Supreme Commander RARELY ends in a stalemate...

http://supcom.wikia.com/wiki/Game_ender
 
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