Jaxel
Administrator
So I loved the first Supreme Commander game... It was essentially the sequel to Total Annihilation, arguably the greatest Real Time Strategy game ever made. Unfortunately, there is no way SupCom will ever be as popular as Starcraft, because its not made by Blizzard, and the game isn't about "micro"; it has always been about "macro". "Micro" is more about tactical ability; while "Macro" is more about strategic ability. Being able to submit 300 clicks a minute isn't going to make you any better in SupCom than someone who can only submit 60 clicks a minute; not when SupCom had an in depth queue system that let you give orders to the likes of "build this, then this, then this, then this... etc". Because of this, the game is more about the strategies you use, and not the speed at which you can do it.
Not to mention the games were very long. While in Starcraft, a 30 minute game is considered a long game, in SupCom, a 3 hour game is considered short. The Rock-Paper-Scissor effect is also way more powerful in SupCom than in any other RTS. In Starcraft, if you have 10 units against another 10 units on the opposite end of the RPS, even though you will lose, you'll take out about half of the opposing units. In SupCom, if you are on the losing end of the RPS, you'll be lucky if you take out even ONE. Again, this leads to more indepth strategy, as you can't just make one type of units and hope to take out the enemy on pure numbers and attrition. You need a true counter-strategy and base defenses are pretty much always on the winning end of the RPS. The 2 trailers below are in-game.
[youtubehd=Supreme Commander 1 Trailer]0UvUbnEenGE[/youtubehd]
[youtubehd=Supreme Commander 2 PRE-ALPHA]JbKNG72_FIY[/youtubehd]
Not to mention the games were very long. While in Starcraft, a 30 minute game is considered a long game, in SupCom, a 3 hour game is considered short. The Rock-Paper-Scissor effect is also way more powerful in SupCom than in any other RTS. In Starcraft, if you have 10 units against another 10 units on the opposite end of the RPS, even though you will lose, you'll take out about half of the opposing units. In SupCom, if you are on the losing end of the RPS, you'll be lucky if you take out even ONE. Again, this leads to more indepth strategy, as you can't just make one type of units and hope to take out the enemy on pure numbers and attrition. You need a true counter-strategy and base defenses are pretty much always on the winning end of the RPS. The 2 trailers below are in-game.
[youtubehd=Supreme Commander 1 Trailer]0UvUbnEenGE[/youtubehd]
[youtubehd=Supreme Commander 2 PRE-ALPHA]JbKNG72_FIY[/youtubehd]