GrendelsWish
[07] Duelist
Hell of a lot of ordinary blocking going on in this video you just linked to us. Yeah, that video where initially the guard buton was held too long. What's that? You're not supposed simply Just Guard during any attack? How does that make it a better feature than classic GI? (I think you mean "buffered GI", Reave)
It is said that it's not about reflexes, JG is about timing and knowing the opponents moves — as in, in advance. It's obvious now why they dumbed down all the moves. So that tournament players can have the whole game memorized. Well reflexes is what brought me to acclaim Soulcalibur as my all time favorite game. It was like using intuition to deal with whomever wandered onto the battle field. But that was when fighting games were about content; not making people leave their homes to gather somewhere where a new defense feature would be of any use.
It's not that it's hard for me, I can do the first 2 min 25 secs of the vid with my eyes closed. You can JG any attack, sure, but that don't let you get in there and turn the game around at any split second. Classic GI on the other hand, did! That's the kind of surprise that i enjoyed 'reflexing' to during previous SCs. But hey, if your 'cup of tea' is to educate yourself on everybody's possible plan (there ain't much educating to be done) so that you can trash-talk beginners (JG is not beginner accessible) and stroke your ego, well it's about time they made a game for you. Thanks, Project Soul. But no thanks from me, cause my excitement comes from the feeling that anything could happen, that I was facing some one I wasn't familiar with and thereby, using my relfexes, being on my toes —or edge of my seat as it were. So I'm going to go now and develop a fighting game for those who like to feel like warriors; not program reciters.
If you're going to link any more vids, how about one where some body JGs a CE during an online match.
It is said that it's not about reflexes, JG is about timing and knowing the opponents moves — as in, in advance. It's obvious now why they dumbed down all the moves. So that tournament players can have the whole game memorized. Well reflexes is what brought me to acclaim Soulcalibur as my all time favorite game. It was like using intuition to deal with whomever wandered onto the battle field. But that was when fighting games were about content; not making people leave their homes to gather somewhere where a new defense feature would be of any use.
It's not that it's hard for me, I can do the first 2 min 25 secs of the vid with my eyes closed. You can JG any attack, sure, but that don't let you get in there and turn the game around at any split second. Classic GI on the other hand, did! That's the kind of surprise that i enjoyed 'reflexing' to during previous SCs. But hey, if your 'cup of tea' is to educate yourself on everybody's possible plan (there ain't much educating to be done) so that you can trash-talk beginners (JG is not beginner accessible) and stroke your ego, well it's about time they made a game for you. Thanks, Project Soul. But no thanks from me, cause my excitement comes from the feeling that anything could happen, that I was facing some one I wasn't familiar with and thereby, using my relfexes, being on my toes —or edge of my seat as it were. So I'm going to go now and develop a fighting game for those who like to feel like warriors; not program reciters.
If you're going to link any more vids, how about one where some body JGs a CE during an online match.