Is it just me, or are gaming series getting worse each year?

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Death_Emperor_X

[10] Knight
There's been talk among the folk around online, in 8wr, & in public too much about (any or all) gaming series. Most of the talk is all negative it seems, & it tells me that games aren't going well in the up coming future. I know that every game will always have a hater in it, but for it to be highly common to hear from alot of other ppl as usual, gets to me.

Imho: I think game designers are faltering fairly good. Game series like Halo, CoD, SCV, Elder Scrolls, Borderlands, SSBB, Final Fantasy, DOA, etc. etc. are showing remarkingly strange differences. Differences that make you possibly go "fuck this game...." & loads of bad rumor spreading. Like I said before, this is gone wild. & it doesn't look pretty to me.

What does 8wr think about the gaming series in the up coming future years?
Do you think its actually getting better?
or
Do you think its actually getting worse?

Edit: (Or is it complicated for you to choose a side?)
 
Games is like music imho. Gaming evolves. It changes. Forces us to adapt. I'd like to say games are always improving. Those who say they don't, clearly have no idea how to keep ideals focused on the preferences they want. Thus, spoiled brats whining on trivial things such as nostalgia or how a character is and vice versa. I'll conclude that if the game ain't for me, I shouldn't be around the game. Simple.
 
Well I think its an issue with all things... and music is a great way to compare the issue. Why is it a lot of people say "their first album was their best album". There can be lots of reasons...
  1. They are viewing the old album with "rose-tinted glasses". Things you like as a child aren't always good; in fact if you go back to them, with your older and more refined tastes, they can often sour your opinion. Or your rose-tinted glasses are so blinded my nostalgia that you fail to see the issues.
  2. They are being counter-culture and liked it better when the thing they liked wasn't popular; thus it belong to them, and not society as a whole. This is the hipster mentality... I liked it before it was popular.
  3. The music genuinely was better... More often than not, a band's first album is the best because they have nothing to prove. They don't have a big publisher to answer to, or rabid fans who clamour for more. They make music because of the love of the music.
We see the same thing in gaming. The biggest issue for me though is #3. Game developers WANT to make good games; they don't make games to rip off consumers and rake in on easy cash. The problem is the game PUBLISHER that ham-strings the developer. Forces them to rush things, release early, cut content... or delay stuff to make money on DLC.

#1 and #2 are personal problems... #3 is an actual problem with the game.
I myself have done my best to eradicate #1 from my opnions... but I still suffer greatly from #2.
 
I feel like spoiled kids that have feelings of entitlement after always getting what they want is another issue :/

I just wish they weren't running around complaining about it and trying to force their self-absorbed opinions on everyone :/
 
There are probably several reasons for why many might feel this way. Some could be very simple explanations others could be rather complex. Long post incoming.

Perhaps the simplest explanation is that players are hyping themselves up to levels to expectations that are simple unreachable. Once they finally play the game and it fails to meet to up to such lofty expectations, they may feel disappointed that the game didn't quite satisfy them, even if the game is actually pretty good.

Another, more complex answer might be due to the amount of content, or the quality of content provided in the game. These days, with ballooning budgets and heavy focus on art and graphics, the amount of content provided by a game is shrinking, despite the fact that the number of hours in a game may be increasing. Or the content inside the game itself is lacking in quality or failing to appeal to players. Could one say the extra side quests available in the original Dragon Age from the various wanted posters/chests in towns has the same sort of depth or complexity found in the side quests of those in Baldur's Gate? I wouldn't say so. Due the fact that developments costs have risen, and the time it takes to develop the main game, many developers opt to create additional content in often quickest way possible with very little afforded development given to them. This is why we often get games with extra content with little more than showing off the battle engine that took several months to polish and balance. Or simple quests fetch and kill quests that are utterly devoid of depth or strategy (see AC3's Assassin Contracts as compared to those from AC2 or ACBro). And even more often, these sorts of extra content that were developed are given in extreme amounts and usually are the only content available (The huge amount of Cieth/Boss kill quests in FF13). This sort of content is appealing to many players, but the sheer number of them, and little else is really the result of a lack of development time to create a good variety of content such that everyone can find something else to do. Instead, these days many developers turn to trophies and gamer scores as a method of adding content, when it really just s shallow attempt to extend the play time of the game. Or they add multi-player to help curb the rate at which games are traded in.

The Dead or Alive series of games have often been seen as games lacking in content. Dead or Alive 2 had all its costumes unlocked at the start while Dead or Alive 2 Hardcore added a few extra costumes and locked away all the old ones. Yet Dead or Alive 3 and Dead or Alive 4 release the lack of content between them and its prior games shows. Dead or Alive 5 is perhaps the most content-rich Dead or Alive game yet. With half a dozen difficulties for each of three main modes, plus tag teams, a more robust story mode, hidden characters to unlock and 500 titles to collect. Yet its not really all that fun to unlock all those titles, and not every player is going to want to tackle the hardest difficulties of the game, or even attempt to play all the modes. With the Soul Calibur series, more recent games like SC4 and SC5 are lacking in content to the older iterations, despite new modes like a character creator with more than a hundred different pieces of equipment to find and/or collect.

And even if said games had access to a large amount, and a large variety of content, its not likely every player will be able to access them. Many games (in particular the more recent Final Fantasies) often have huge barriers of entry before one is able to tackle that content. One example is Final Fantasy 10's and Final Fantasy 12's extra bosses. These guys are incredibly difficult to beat, and even getting up to them can be considered a chore. For some players, its not very fun, but for others it can be appealing. Final Fantasy 13-2's extra content (and even main quest) have a few barriers of entry that make it difficult to access, a there's quite a bit that may not be all that appealing either way.

Finally, there's also the possibility that in the end, the game just doesn't satisfy you. You play it, you take on some of the extra content, you beat the game, and yet... you don't feel very satisfied about it. It could be because the game itself is fairly mediocre, or it has a terrible ending. Or simply, you're using it much in the same way as food; feeding a habit, but not a craving. There's a possibility that you'll go through several games in the same way, some you may just not beat because you end up too bored with it that you can't be bothered to finish it, even after putting dozens of hours into it. You can't think back upon the games you've played over the past few months (or years) except for perhaps a few. And those that you've felt truly satisfying are the ones you can remember. Some of it may be nostalgia, but if you try thinking back to more recent memories, it probably isn't some that easy to explain. In essence, you're yearning for an experience that you really enjoyed from a past game, and hope to feel that same kind of experience again in a future game. But nothing you've yet played, has given you that same sort of feeling. This isn't the same sort of feeling like an addiction, mind you. Rather, its more akin to yearning for a good book or scratching an itch that finally goes away. Its the same sort of feeling that other people in other hobbies have when they are unable to satisfy that craving. Like a fisher who once caught a large fish and seeks to do it again, or aim for something bigger, but has yet to grab it. That's the sort of feeling you or other players may be experiencing, and they have yet to find an answer for it.

And it could be none of the above. Or it could be all of them. Still, its important to look at the games objectively and critically. What you think about them should matter first and foremost, before what others think about them. Some people tend to get caught up in both the hype and the negativity that might surround a particular game and it may seize upon your thoughts and cluster yourself into a hive mind mentality. Peer pressure is pretty powerful, and even affect your opinion on things that you might find enjoyable. Best to block out others opinions and rely on your own until you complete the game, before you rely on others to tell you what to think. Just make sure you think critically about the game before you go buying it. You don't wanna waste 60 bucks on a game you might not enjoy. Even if you can trade it in.
 
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