Battlefield: Bad Company 2

IvyFanboy

[11] Champion
As I type this I'm installing the game for PC. I'll post a review in about a week after I've soaked it in. I'll be focusing heavily on MW2 multiplayer comparison. I am extremely against MW2 despite the fact I play it daily (simply because till this I had no other FPS). Even so I will give a very fair comparison as my biases are mostly embedded in the working gameplay not just the hackers, lag, and etc.. (I did love single player however). So here's hoping I didn't piss away $60...i mean $50 (once again fuckin MW2).

Other than that post what you want on this game. I'm hopin it turns out to be the FPS for me.

[edit] First Impressions: I've played about 5 minutes of campaign before getting anxious and running for multiplayer.

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Controls: Sadly I feel way more comfortable with MW2 controls. I feel very awkward being able to run but not strafe while I do so. As well I could not use my side mouse clicks for my gaming mouse. I feel gimped in this aspect. It just isn't as tight as MW2. It's gonna take a bit to get the hang of angles, movement, and accuracy for this game. Sniping is very hard. You simply don't feel like the one man army you can be in MW2. This could change though.

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Graphics: Are great but my PC is forced to play on mid settings where on MW2 I could handle high...so I assume on a better rig this is absolutely stunning.

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Sound: I can get a good feel of enemies simply by listening and can even tell what they're firing, it's pretty helpful in finding a target.

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While the lack of control and the awkwardness of learning a very different feeling FPS is present, it's a relief not to be worried about broken killstreaks/deathstreaks/knife/tubes. So far it's balanced which so far makes it better than MW2 in my eyes.
 
I tried it and was like "meh".

My PC friend is all over it because all he gets is a completely broken version of MW2.

And how are killstreaks/deathstreaks/tubes broken? The only broken stuff I see now is maybe knifers when it's laggy enough on certain maps and the Famas and the SCAR.
 
If there's no counter or the counters are too narrow to be feasible something is broken... How are tubes not broken? Even without infinite ammo they still have a ridiculous blast radius with instant kill. I'm actually really good at trick shotting them straight up and mortaring them. Counters are shield and that equipment. Shield is easy to counter...just fire behind him. As for the equip it so bad in general its unusable and at best just makes you take 2 hits to die.

The pill...you have no way to know prior to engagement the enemy has it. Upon engaging you will have to waste valuable time firing at them before moving to the next target, completely ruining any ambush attack on multiples. As well it gives them time to turn around and finish you off. Further more if you are not reloaded (whihc is common and smart in general to no always reload after every kill when targets are grouped), you can lose simply because the 10 bullets you were relying on didnt work to get the kill. Its insanely broken even if it lasts only 10 seconds. Theres no counter besides knife and even then you have to somehow know prior to set it up.

carepackages...random variable reward. Nuff said. Getting lucky and getting an AC130 at 4kills can have a sway on the battle and it is all linked to luck and is unfair. Even if you usually get ammo and crap, it still often gets you streaks well above a 4 count without having to earn it or have some influence on what it does. Its mechanically flawed in a game of reflex and angle skill.

Famas and Scar...balanced. Sure powerful but their quick kill capability still requires aiming skill, famas is burst only, and scar has a very tiny clip. As well since its a gun the rules which make a FPS are still in effect with the concept of aim and shoot. You can still kill just as quick with other guns with a little more effort.
 
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