Oooh. So how does that work? I thought 1p/2p parts were tied to the model, like https://dl.dropboxusercontent.com/u/2342571/tutorial.jpg describes. Would you mind giving an example of how to do it?
I'm getting some sort of "value at -1" error when I try to update your editor through itself and then it hangs with the progress bar sitting there at 100% forever. Any idea as to a fix?
I understand that much lol. I just meant "unique" as in values that aren't noted elsewhere in permanent form online or otherwise, such as 41 being the value for a voiceless character. There's probably a value for story CAS voices somewhere as well.
Also I'm not sure if you note unique changes that your editor does to hexes? For example, nowhere online did I find how to remove a voice or make a voiceless character in years, yet your editor did that and it was simply 41 when I went in manually to check.
Interesting. I really wish we could figure it out, just because her Opyrrha moveset with her CE feels semi unique. Could make some nice holy-type custom characters. When you say "weird" what do you mean?
Thing is, when you go in there to look on say, an elysium user, the values are in the wrong places, and representative of a different character; in my case I see Ivy's style use byte in a slightly different location. However, up on top, it of course says I'm using Elysium's style, 19. Perhaps...
I'm a bit of a semi-experienced hexer myself, doing it off and on for a couple years, and I just stumbled across your program, just wanted to say that it seems pretty awesome, and I hope people appreciate your work. I do have question, since I don't get the chance to discuss this stuff often...