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  1. Alstein

    Virtua Fighter 5: Final Showdown

    I just hope this game comes out before EVO- because I would so hit a side tournament in it. Then again, KOF AND SC have to be at EVO for me to bother with EVO.
  2. Alstein

    Virtua Fighter 5: Final Showdown

    I've heard it has some balance problems, by VF standards. This means it's way too balanced for 3s fans though. as for VF6, we'll see it in 2015. I'll get it anyways, VF can abuse me all it wants. Isn't there supposed to be another revision of FS coming up soon? If so, that would explain the...
  3. Alstein

    What will be your team in the King of Fighters XIII?

    I'm ok with those chars being DLC. They're going to have DLC regardless, and characters take a lot of work/effort. This isn't SSFIV make T-Hawk in 30 minutes or less... Lots of hand-drawn art. That said, EX Iori is lame, and probably means an EX Kyo. Waste of 2 char slots there.
  4. Alstein

    What will be your team in the King of Fighters XIII?

    Well, people have already gotten their fill of SC4 for the most part, and Mortal Kombat doesn't appeal specifically to anime-types the way other games do. KOF is an unreleased game from a sponsor - it's going to be the main attraction. I'm just wondering if character counterpicking will make...
  5. Alstein

    Obligitory Animes Thread

    I've been grinding through Twelve Kingdoms right now at work during slack time. Pretty good series .
  6. Alstein

    Taki's Replacement Revealed?!

    Blazblue had good English voices. (not everyone agrees) Really, the reason ppl hate English voices is often the same reason old-school anime fans tend to hate dubs, they're used to the other voices, plus they consider them more "pure". The argument may be invalid, but I agree with it...
  7. Alstein

    Mortal Kombat (2011)

    I guess this means the UMK3 Cyrax is going to be banned right? It's kinda stupid that one costume gets to do something the others can't.
  8. Alstein

    EGMi Cover Story for Soul Calibur V

    People are pretty much saying this over on other boards. I know you're a pretty smart guy, so I know you know better- but there are plenty of forum monsters out there who are pushing this as a religion some places. It's just wrong. Arcana doesn't seem all that balanced off the top of my head-...
  9. Alstein

    EGMi Cover Story for Soul Calibur V

    3S is "fun" (I don't think it's fun personally) due to its mechanics, not its poor balance. Poor balance never makes a game fun, a game is fun is spite of poor balance. The problem is folks who assume that fun games have to be broken- they're the biggest problem with the FGC right now.
  10. Alstein

    Mortal Kombat (2011)

    The nature of how the internet has evolved means fighting game evolution within a game moves a lot faster then it did even 2 years ago. We figure out stuff a lot faster. If MVC3 had been released as a PS2 game (assume same gameplay) what we're seeing today we probably wouldn't have seen for...
  11. Alstein

    Mortal Kombat (2011)

    The problem is the folks who are easy to pick up and play end up overpowered most of the time, not underpowered. Amy is probably one of the easiest chars in SC4, yet she's also one of the best characters. You shouldn't ever intentionally unbalance a game- it's hard enough to make a game...
  12. Alstein

    Mortal Kombat (2011)

    If that's how it worked, that would be good. That's not how it works. Oftentimes, chars end up with low-risk, high-reward tools. That's the stuff that needs to be nerfed. High-risk, low-reward stuff that isn't situationally useful needs to be buffed. I really don't think the NRS approach is...
  13. Alstein

    Mortal Kombat (2011)

    Yeah, the fake FB was in the 5% of bad changes. I don't think any bad character actively got worse- Hawk's debatable, but Hawk was a one-trick pony before, he got buffs for losing his stupid one-trick.
  14. Alstein

    Mortal Kombat (2011)

    If MK had used the Japanese approach, the game would likely be worse then it is now. NRS at least understood that they weren't going to get it right for a while, released a beta, and are trying to fix it properly. If anything, SC could learn from NRS's approach- since it is hard work to get a...
  15. Alstein

    EGMi Cover Story for Soul Calibur V

    I don't think it was fear of overpowered characters. I think it's more a function of some design flaws within the Tekken system. I can see "wabi-sabi" being a good thing as far as aesthetics, but not what it comes to character balance. As for 5/5 matchups across the board- that should be the...
  16. Alstein

    EGMi Cover Story for Soul Calibur V

    If you can't balance a 40 character cast , don't have a 40 character cast. I'd rather lose Mina and be forced to play say, Amy then have an unbalanced game. Hell, I'd cosplay as Mina for a month straight in public if it meant it would guarantee SC could have the balance of VF, keep a low to...
  17. Alstein

    EGMi Cover Story for Soul Calibur V

    I don't mind characters having weaknesses, such as Mina's in-close liability, or Raph's step weakness. You just gotta give them real strengths to compensate. Mina's problem was that it was her CF game was nerfed, and it was too easy for many chars to punish her pokes.
  18. Alstein

    EGMi Cover Story for Soul Calibur V

    Maxi: twitterbombing may have been too harsh. I didn't mean to be rude or disrespectful, just make sure your negative opinions on how the comment appeared are known. The other issue is the level of detail I'd want hardly fits in 1400 characters, let alone 140. ^_^ We don't need to relax. The...
  19. Alstein

    EGMi Cover Story for Soul Calibur V

    I'd suggest Twitterbombing Daishi that we don't like the idea of characters intentionally being designed to be stronger or weaker. It's early enough in development that I think a strong feedback could change his mind. BTW the problems with Tekken characters being the same is more system-based...
  20. Alstein

    When are you going to have to say "There are too many fighting games"?

    Too bad they're trying to tweak the KOFXII netcode instead of using Arc netcode or GGPO. I'm worried about the netplay, and I know no one will play locally.
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