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  1. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    Amy would be a good character to keep because people like her a lot, same reason she got turned into a full-fledged character in the first place. From that other video, she's almost certainly in by the way, I'll be damned if those production sketches aren't Amy :p
  2. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    When either one of them is deconfirmed I'm gonna immediately post "Here's another hit!"
  3. Windie

    Kayane interviews Katsuhiro Harada of Namco

    The current netcode would be defined by most folks as 'notoriously bad' >>
  4. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    Fair enough, I'm just of the attitude that 'what's done is done'.
  5. Windie

    Kayane interviews Katsuhiro Harada of Namco

    Heh, there's really no reason to bother. You're not interested in discussing anything. You're just trying to show off your 'I totally set up MMO servers!' knowledge. It'll just go into a loop of you saying 'there's absolutely no way!' and me saying 'well actually there can be' and you saying...
  6. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    I'll only be happy if I get Sgt. Pepper Ivy.
  7. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    whats released is released you know? this site taking them down won't make them vanish off the net.
  8. Windie

    Kayane interviews Katsuhiro Harada of Namco

    Darkfender, seriously you're repeating a common myth, but I've spent a large amount of time researching this subject, and talking to honest-to-God experts, and you're mistaken. The modern physics engines use random factors for a number of things including things like sparks and sometimes...
  9. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    or he's joking/playing coy.
  10. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    :( When his pants fall down midstride and he falls on his face you'll see I was right!
  11. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    also, dude needs to zip up his goddamn pants.
  12. Windie

    Soul Calibur V Assets from San Diego Comic-Con!

    Dammit, now I'm sad I was wrong. Cool images tho'
  13. Windie

    Enter the Soulcalibur V Character Naming Promotion!!

    question 10 you mean.
  14. Windie

    Enter the Soulcalibur V Character Naming Promotion!!

    I hope you're ready for a whole bunch of "I can't say at this time" and "That seems like a good idea!" answers :D
  15. Windie

    Kayane interviews Katsuhiro Harada of Namco

    See that's brutal. Don't know how I'd deal with that. (probably by not playing much online lol) It kind of highlights the problem of designing to lag tho', do you design the game to Norway/Australia lag, or average US lag, or East Asia Lag?
  16. Windie

    Enter the Soulcalibur V Character Naming Promotion!!

    Actually reading the questionaire, there are some hints about character presentation in there too: Question one: Patroklos/Taki2/???
  17. Windie

    Kayane interviews Katsuhiro Harada of Namco

    Well, I'd rephrase 'laziness' as 'cost-benefit analysis' but there is certainly a point to what you're saying. The problem is that there's only so much more advantage they can get before they hit a really brutal point of limited returns. As to designing moves to reduce the effects of latency...
  18. Windie

    Enter the Soulcalibur V Character Naming Promotion!!

    I hope he's getting the contest out places too, it deserves lots of attention; Edit: Should add, some of the questoins are annoying tho'. Either you want ot pick multiples or none of the answers match.
  19. Windie

    Kayane interviews Katsuhiro Harada of Namco

    I didn't say 'balance' I said 'gameplay' :p They're slightly different things. It's not about 'ignoring the majority' but about 'gain vs. losses'. You gain a very small amount for the very high lag players (or people that blame high lag) and make the game worse for low-lag players, offline...
  20. Windie

    Kayane interviews Katsuhiro Harada of Namco

    Well first of all, it effects the single-player experience as well. It also has a negative effect on gameplay for people working at relativly low levels of lag. If you're designing movesets around lag, what ping do you aim for? 70? 150? It's a lot harder to hit a moving target. Also, to be...
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