I'm looking forward to it! Now that I think about it, Hilde Tech traps have been done for miles, so if you want to work on the punishment info then that would also be helpful.
More of a random question than anything, but do you have a list of ways to start C2B loops? Off the top of my head I can think of 22B, 66B BE, 3B BE, 3A and C2B. Am I missing a few?
I was mainly wondering for her post-GI game since if you can get them in your fruitloop combos you earn back the meter you spent for the GI, and more.
[A+B] and 4KK. [A+B] only combos on CH though, and 4KK never combos, lol.
Her post GI mixup is between 3BA~c1B and 22B/3[A]~c2B... I pretty much always do 22B or 3[A] after a GI because you get insane guard damage & frames.
How does Hilde punish throws if she's not charging? Her punishment from FC seems weak if you don't have a CE stocked. I generally A grab her all day because I'm scared of C2A lol.
6AKA is a NC? I didn't know that, nice. And yes, I hate her 44B so much, if I were a Hilde player I'd be using this A LOT.
22B can be stepped/JG'd on reaction. But I don't really do this too often since I still haven't got the MU down, but if I bait out a 22B, Omega gets a 4[A] whiff punish and that's over half life with meter.