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Mr.MeatHook
Mr.MeatHook
Methinks he's ranking characters with aGi's based on damage, ease, utility, how many they have, etc.
HolyCarp
HolyCarp
ColoUr me british.
I loved how in that GI rankings vid, everyone had actual combos while Omega simply had DNS B. I love that move.
Paranormal_Oreo
Paranormal_Oreo
Actually its much simpler. Its just going to be a vid showing the games aGIs and the best followups. Some metered, some not, some wall, some no wall. I'm going to be putting the true aGIs(green impact), evade aGIs(Ex: Pyrrha's AS K), and revenge aGIs(Ex: Asta's 66K BE).
Paranormal_Oreo
Paranormal_Oreo
I'll be putting the notation, special notes(Ex: Yoshi's A+K levels up IFP moves), and I was going to put the aGI windows and what they aGI, but I don't think so anymore since lots of the data isn't on the wiki. I also show the different animations for different situations(midair aGI). So I'm just about done with recording but I still have lots of work to do.
Paranormal_Oreo
Paranormal_Oreo
And then after that, I will probably start putting together the max damage duel.
ChaosK
ChaosK
Max dmg duel? Like your first ranking video?
Paranormal_Oreo
Paranormal_Oreo
Yes but almost anything goes. The only rules(that come to mind) are no CaS, no BT'ed opponent starter, no collisions(trades, double hits, whatever you like to call them), no tech traps, no infinites, and no useless unblockable starter(such as Asta's 236B+K. Stuff that can work in battle such as Natsu's UB bomb, or Raph's 44A+B(post-GI) can be used).
Paranormal_Oreo
Paranormal_Oreo
Thats all for now but I'm really thinking about that last rule. Maybe I shouldn't allow any UB starters. What do you think?
Mr.MeatHook
Mr.MeatHook
I think Aeon can get over 200 damage off walls. But it's impossible to do because no one's dumb enough to actually get hit by 6[K]
ChaosK
ChaosK
Sounds awesome oreo. Most UB starters dont make sense because they are too slow imo. However there are exceptions like Natsus bombs. So maybe only slow UBs maybe?
Paranormal_Oreo
Paranormal_Oreo
Aeon can get 200 off of 6K] and 33_99B but 6K] can be used post-GI or to punish extremely unsafe stuff(Its guaranteed if you JG Aeon's SW K), so it has it's uses.
Paranormal_Oreo
Paranormal_Oreo
Yeah but I'm not sure how to pick the UBs. Maybe off of whether or not they can have some use in battle(gimmick, oki, post-GI, etc.) but then I'd need to find those. I'll make a list in a couple of minutes to see what can work.
Paranormal_Oreo
Paranormal_Oreo
aPat: None
Aeon: 1B+K(after 1B BE)
Algol: None
Asta: None???
Cervy: 6B+K(long range), 44A+B](post-GI or post-GB?)
Damp: WR A+B(post-GI, post-GB)
Hilde: C4A(Post-GI, post-GB)
Ivy: 44B+K](post-GB)
Leixia: none
Maxi: none
Mitsu: none
Natsu: 2A+B(oki, tech trap)
NM: 2K](tech trap)
Pat: 44B+K(gimmick)
Pyrrha: none
Omega: none
Raph: 44A+B(post-GI)
Paranormal_Oreo
Paranormal_Oreo
Sieg: 236B(after 3K, K)
Tira: JS 6A+B(post-GI, gimmicks)
Viola: SET 44A+B
Voldo: none?
Xiba: none
Yoshi: 8a+bG(tech trap), 236B(after midair a:B+K)
Zwei: none
Paranormal_Oreo
Paranormal_Oreo
Ezio: none
ChaosK
ChaosK
"Sieg: 236B(after 3K, K)"
Do i understand this right, that a successful 3K or K sets up his UB?
How? O.o
Paranormal_Oreo
Paranormal_Oreo
Slayer told me that one last week. He said that it hits rolling and is really hard to JG. I haven't tried it out yet but I trust what he says.
ChaosK
ChaosK
I still dont get the 3K or K part though. They dont KND.
Paranormal_Oreo
Paranormal_Oreo
Oh I misread what you said. Its 3KK if that helps.
ChaosK
ChaosK
Ah that makes a lot more sense.
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