Nice to have them back!
About Groh, I was a little underwhelmed by his fighting style tidbits tbh. :/
Same goes for the animation of Kilik's CE...seemed kinda stiff to me.
Love Nightmare's cape!
What's it about the concept art, though? Has it been confirmed that it's Takuji Kawano's work...
hey there, i always wondered what kind of sound your name transcribed. i knew it's meant to be onomatopoeia from the first time i read it, but i still haven't figured it out. is it snoring?
i'm kinda disappointed. like in SCIV, CAS still have their own generic camera angles for intros and winning poses instead of the nice polished ones the regulars have (missing the DoF mostly, too)...it would have been extremely easy to fix this...
also, the base body type thing is kinda...
they could have used another vest and collar on Xiba's design. the sleeveless dracula-collar vest slot is already taken by Zwei.
and why is there smoke coming out of the ground where Cerv put his sword?
sheba: looks nice in the 2D art but his 3D model fails miserably (see hair)...also, the staff looks dumb with the pommels. also...i was hoping for someone younger than 16...
cervi: an obvious one. i do dig his beard and the gray chest hair lol. i'm just wondering why he's wearing ivy's jacket...
well, obviously you can't. because it was written beneath the pictures. d'uh.
the new stages are called:
Free Imperial City: Old Quarter
Unknown Forest
Cavern of Light and Darkness
Luoyang: Grand Festival of Guandi Temple
just in case you'll start "finding out" stuff again.