Recent content by Jink

  1. Jink

    Just started playing SC2

    If you play through PSN, mine is "Jona-Youme" i play sc2 with nightmate, raphael, ivy, mitsurugi, cassandra, yun sung, taki.
  2. Jink

    Soulcalibur VI Petition

    No difference in this vid from what i experienced during vs you. Its definitely you playing. My "random" moves are based on zoning-to-whiff punish & my constant 1Ks are bases for mixUp builds. Like, if im using Cass & i punish any of your whiffs with BB, i follow with 2K cause its hits if you...
  3. Jink

    Soulcalibur VI Petition

    Sc5's hype after game's release went down like in a month or two. Same with sc3 & sc4. That's pretty much what sc games are to themselves. Sc3 now with stun combo flavors. Sc4 same flavor with three calories of starwars. Sc5 same but even sweetened with creed sugar & less three calories of...
  4. Jink

    Soulcalibur VI Petition

    Thats why they are called recoverable stun combo & others are called stun combos, as well as ukemi combos. Ive only mentioned stun combos as in the ones that are guaranteed damage, not optional ones. Others mentioning other type of combos are not my doing nor my point or argument. Which in any...
  5. Jink

    Soulcalibur VI Petition

    Stun Combos cant be scaped, thats why they are combos (guarantee damage rings a bell), only air hits can be Air Control away, & thats sc games only, combos in general in other fighting games (except some in ssb game) cant be escaped. :D go back to zleep. No more eyes or ears from me to you...
  6. Jink

    Soulcalibur VI Petition

    Ok, when player1 performs a combo of like 3 to 5 inputs, player2 can just sit & watch while not needing to input anything cause of course, player2 is getting combo-ed. This means that durning a combo one of the players stops playing until the combo is finished or failed. Sound to me like one...
  7. Jink

    Soulcalibur VI Petition

    Two direction GI is sc2 only. Sc3, 4 & 5 are tuned versions of sc1. Sc2 stands different from the series, unique still. There are no other sc2 games as there are 3 other sc1 games. It is almost like Street Fighter games that tend to have sf, sfChampionEdition, sfTurbo, SuperSF, SuperSFTurbo...
  8. Jink

    Soulcalibur VI Petition

    Here, some candy for you: Computing calculation wise yea, even GGXX games runs at 60frames, but not in refresh rate images. Look at sf4, it is 60fps but it sure doesnt look as smooth as tekken6 let alone COD games.
  9. Jink

    Soulcalibur VI Petition

    Sc6 would be awesome if: Uses sc2's core mechanics as its foundation. Soul Charge walking & running mobility. Soul Charge Lv1 cancel into 8wr moves. Few & short or no combos, & more poking zoning mixUp gameplay. Enhanced jump mechanics, similar to jumping in Virtua Fighter 5: Final Showdown...
  10. Jink

    Olah Mr. Aris. Lets play sc2, my psn is Jona-Youme. Im a old friend of Dezzttthh.

    Olah Mr. Aris. Lets play sc2, my psn is Jona-Youme. Im a old friend of Dezzttthh.
  11. Jink

    Namco-Bandai Announces Soulcalibur II HD Online!

    Where or/& to who in Twitter do I tweet this to? There's different namco things, its confusing, what legit on twitter?
  12. Jink

    good idea bro! tho i cant find it :P Im getting a twitter account

    good idea bro! tho i cant find it :P Im getting a twitter account
  13. Jink

    Namco-Bandai Announces Soulcalibur II HD Online!

    Soul Calibur 2 HD Online MUST RUN at 60 smooth frames per second with full motion re-fresh rate to look as smooth as Call Of Duty games, & with smooth motion blur like Tekken6 or some PC emulators running SC2 that clearly have motion blur in them. I mean, if geeks did it, surely the company that...
  14. Jink

    SCV Shenanigans #14

    Those offAxis must be patch! How Sig's 3B whiffs, that's offAxis.
  15. Jink

    "Wake up"

    Disclaimer: The following links have nothing to do with me & this is not about me at all. Any replies about me or against me will be ignored. So trolls, save any trolling for PMs that I'll never reply, because its not about me at all. Ancient Knowledge, Consciousness, Sacred Geometry...
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